If you enjoy playing dewapoker or Jayapoker, you may have tried your hand at playing online Game Poker88. While you could play for cash a few years ago from almost anywhere in the country, online poker can now only be played for fun in most states. If you live in Nevada, then you can still play online in cash games because it is legal to play poker for cash in the state. However, in most states, playing for cash, even if it is dewa poker online, is considered illegal. Politicians have tried weighing-in on the issue and pass a law to help legitimize online poker by calling it a game of skill rather than chance, but a federal court ruled that there is no federal independent definition of gambling. They also ruled that the law used to make it online poker illegal, the Illegal Gambling Business Act, can only incorporate state laws. In many states, gambling of any kind is illegal. However, gambling in casinos built on Indian lands can take place in many areas of the country. Poker tournaments offer cash prizes in most Indian casinos and some pay out well. To make Internet poker legal, it would have to be approved by the legislatures in each state and signed into law.
For most people who enjoy the game, they will have to stick to playing online poker for fun until the laws in their state changes or move to Nevada if they want to play online poker professionally. There have been several great poker players that started out playing online and many of them have made millions playing the game. Some online poker sites have tried to get around gambling laws by charging a monthly subscription fee to play “free” online poker game. These sites offer cash and other prizes for playing in poker tournaments. However, most Judi Poker Online Asia sites have blocked cash play in states where it is illegal, but they are able to allow cash games to be played if their site is accessed in Nevada and other countries where it is legal. These laws can be frustrating for poker players across the U.S., but unless their state changes their laws, they will have to stick to playing online for fake money or go to sites that change a monthly fee for playing in poker tournaments. Fortunately, players can still hold games at home with their friends and play for cash, if they don’t get caught.
So I wanted to address two topics today: Mochi leaderboards and Mochi-Coins.
First we will discuss Mochi Leaderboards. These used to be a great tool for developers but recently Mochi has decided to sneak in some obstrusive facebook-related crap to make them much less great. They have also changed the branding link from Mochiads to a rival portal, mochigames.com. The worst by far, is the forced facebook claim. Every time a user submits a score, they are asked if they want to claim it via facebook — which is very annoying. All Mochi is hoping to do by this is to drive traffic away from your site and to their facebook app. If you are a publisher, I highly encourage you to disable this feature by using the publisher bridge. Even if you don’t need integration with your own database, use the bridge and set “denyfriends” equal to true. This will stop it most of the time. Of course, it doesn’t always work because of cross-browser security issues. If you are a sponsor, I suggest that you do not use Mochi-Leaderboards and tell developers to use your own API for the time being until they change this type of behavior. Their services to publishers have gotten worse and worse recently and now its becoming obvious that they want to drive traffic away from our portals and to their portal or facebook app by masking it behind these “services” they provide. If you already have a gateway page for the mochi-leaderboard, it is not hard to make your flash game submit to that gateway instead of through Mochi. In fact, it probably works better that way.
The second thing I want to address is this crappy new development thats good for developers but horrible for players and publishers called “Mochi-coins”. Its not only Mochi-coins but also other services that offer Micro-transactions in flash games. However, Mochi-coins is the worst right now for publishers. It basically gives developers a way to charge for in-game content in flash games. That way, they can lock up all the good content and force you to pay for it. However, I doubt this will be as successful as RPG games like WoW because there will always be lots of high-quality flash games that are completely free available out there. When players get to choose between free games and games with content they have to pay for, they will choose the free ones.
For publishers right now, Mochi-coins is something you should avoid putting on your site. One reason is because, although Mochi is using your traffic to drive affiliate sales, you are not getting a fair percentage as commissions(well, right now you not getting anything). Another reason is that there are lots of players that simply don’t like flash games that are not completely free. The third and most pressing reason is that it drives traffic away from your site. Players must go to mochigames to register, login, and purchase new coins. All of this drives traffic away from your site to mochigames and you do not get anything out of it. There is absolutely no reason to lose traffic and not get anything in return so you don’t have anything to gain by adding these coin-enabled games while you have traffic to lose.
If your tired of these intrusive services, you should consider using other in-game ad networks as well. CPMstar is always a viable option, especially for sponsor as they offer a shared-revenue model.
|Naruto NG is a game made with Naruto sprites but completely destroys the storyline. In this game, someone has killed Sakura and Naruto goes beserk and kills everyone in his path in an attempt to find the killer. In this game’s course you will fight and kill Kakashi, Rock Lee, Neji, and several other friends in your bloodthirsty rampage. Its actually one of the better games I’ve seen done with Naruto Sprites but is still a bit clunky at times.The fighting system is pretty cool and the combo system is really good so I’d say give it a try.|
The main trick to this game is to learn the combos. There are only three attack moves(and a special) so you’ll want to try to mix and match them until you find “good” or “great” combos. Usually a combination of fast punches and strong punches is a pretty good bet. Watch your super bar, you’ll always want to use it as many times it gives an almost instant win(which is kind of broken). This game is decent to play because of wanting see who you’ll fight next on your rampage. Other than that, its an average fighting game.
War Zone Tower defense is a fun create your own tower defense maze game with many choices of towers, maps, and defensive structures. You must defend against both land and air units so building both ground lasers and air defense is vital. I found that concentrating fire and making use of the towers’ best abilities was the best way to win.
For instance, the laser cannon fires in a line so its probably best to build your maze so that is has long straight ways so the laser cannon to have its best effect. I’ve played the default map through the first 100 waves so if you having trouble getting started. You can use it as a guide. Click on the “Click me, I am a walkthrough link to view”.
I’ve become addicted to this game recently and was using a similar technique as you, but I never used the blocks, I made my whole maze out of machine guns…I think the highest score I got was around 39,000 and the whole screen was covered. Don’t remember what wave that was at, but I’m going to try your method and see how far it takes me. I can’t believe the high score right now is 180,000!
I’ve also made my mazes from guns, not walls. Buying upgrades is more efficient than buying another gun capable of equal damage. I favor machine guns, since they attack air and ground enemies. I eventually use all weapons, though. This strategy has taken me to a score of 59,951 at wave 115. Great game.
Highest score my fiancee and I have managed is 63000 – but it feels like there’s a ceiling around there. It’s hard to see how any strategy could get us farther than that. If anyone reading this has broken the 70-80K barrier in this game (on default settings and map) please post your ideas here.
I have been past 70k Alex, and my strategy was a wall that funnels to one space at the beginning, with about 6 Pulse Emitters arranged so the enemies must travel in C shapes around them, and long straight lines with about 4 Lasers (Following the same line) aimed down the alley. For air, The pulse emitters weaken them at the start, and I have Laser (Air) Cannons to finish them off. So far, it’s worked for me. Also, Flamethrowers, with enemies in a spiral shape, work incredibly well too.
Been over 90k many times. I always end up losing between levels 125-130 and it always seems to be lack of strong enough air defenses.
I start out with cannons and let them take any path. Then build a couple missile launchers towards the base to handle airborne enemies.
Next I’ll build some blocks to start funneling but the trick I’ve found is to walk them through the pulse emitters. I’ll use these where terrain doesn’t require blocks and have them pass each emitter twice. Then, as I start building towards the left on this map I go back and forth between upgrading these & air defenses. The pulse emitters are nice as they hit ground but do nice air damage as well.
Once you get clear of the rocks on this map start building walls with three blank spaces between them. Then you place pulse emitters on the left and right so the creeps have to take a zig-zag path up and down. You end up getting 2-3 passes for each one depending on upgrade strength and placement. Also, flamethrowers work very well when they’re cornering and/or grouped together.
The tactic I use is pretty straight forward. I make 4-5 flamethrowers to handle the ground units, followed by a huge line of emitters near the bottom of the map (since air units pass there as well). I then put walls around these emitters in such a way that will make the enemies pass 3 times by each emitter. To handle air units, I just make lines of missile launchers and near wave 120~ I begin to build plasma cannons.
I got to wave 130 (school got boring) with the enclaved map and quick cash mode. My score was 75k-80k, the plasma cannons (most expensive ones) do most DPS, I think. I made a maze from the center of the map, and had 4 maxed out plasma cannons. Also, flamethrowers, about 12 maxed out flaks right next to the base, and a few emmiters. This strategy works well, also, I had about 2-3 maxed out heavy cannons at the corner of my maze.
I got to wave 167, 123,405. I was not logged in. I use a dual maze format that filters into a single alley, then I rotate a block (buy and sell) causing the ground troops to switch directions and go past the same guns multiple times. With the ground troops tied up I focus on air strikes and drop lots of nukes on the air units as they fly over ground units. This does damage to both.
You can upgrade the towers by clicking on them. When you click on a tower, it becomes highlighted. A target appears around it and the upgrade options appear at the bottom of the screen, in the control panel. You can choose to upgrade, or sell the tower.
Make sure you are not using a bomb or nuke when you click on the tower, otherwise you will simply cause an explosion.
Another interesting point about selecting an existing tower is that it shows you the enemy that the tower is targeting. It is possible for you to click on any other enemy within the tower range and the tower will target that enemy instead.
One trick on these games is to use the “swinging door” trick.
Set up the maze so the they funnel fro the rocks forward and take that path south close to the base – when the enemy is about to push past you – open the far NE corner of the map and block the SW funnel – ALL the critters do a 180 and you get to live another day + all the enemies has to go past all your weapons again. Laser groups are the best as they have great range and hit all targets within the beam.
It takes some skill and timing – and when the whole map is full there really is no where else to go.
reached lvl 160 with a score of 105,254. The ground units are no threat. the air units are tough. In order to keep the ground units busy make 2 paths to the base with each passing a large group of leveled up turrets. Make each of the 2 paths as long as possible and keep one blocked. When the creeps nearly reach the end of path 1 quickly unblock path 2 then block path 1. All the ground units will turn around and head for path 2. When they nearly reach the end of path 2 unblock path 1 and block path 2. You can create some serious traffic jams with the grounds units barely moving. If it wasn’t for the air units the game would be too easy.
my score right now is 332,000 using ground only and quick cash. i see some people say that ‘without ground units this game would be way too easy” well yeah almost. basically, if you don’t screw up anywhere (like closing the window you’re playing in) you can live as long as you want. however, at this level (i think i’m on wave 297) the bosses take a long time to kill. i have close to 75 heavy cannons (every one of them maxed out) and even with every one of them foccused on the same boss, it will take me upwards of 45 minutes to kill the boss. splash damage will kill probably 75-100 enemies around him in this time though, so money is never really an issue.
One more thing – What I wrote above das done at deflaut map and settings. Me and my friend were thinking and testing strategies all day at work how people get almost 200k, now I see that there’s one high score list for all maps and settings. That’s not good, If a person runing highscore list server is reading this – please make separate list, or allow adding result only if game was played at deflaut.
I got so sick of playing, this was after hours, and then the bloody high scores didn’t acknowledge me! 175750! and no, I’m not in there. It is such a waste of my time this game.
I wrote LOL over the build up of enemies, but for those of you with too much time on your hands, the yellow circle and red x’s show where I do a double take. I lead them in one side and then open the other up and close the one they are in, off. So they go all the way back round again, gives you much longer to shoot at them.
I made it to level 22 with one flamethrower, and only got hit by planes
My best score was 78K at 133. I was doing better once but ran out of time (ICT lesson over in school lol). If you’re using the laser cannon technique you end up with quite evenly damaged units when it gats hectic, so nucular bombs are really effective in finishing them off, and pay for themselves often. Also make sure you’re aiming your laser turrets at the right angle as often as possible… I always get nailed by the air also, even with nearly 30 semiupgraded air missiles.
I use walls and guns. Start with cannons and a couple of missile turrets. Then build a plasma cannon or two. Then build heavy cannons and upgrade. Make sure your maze is pretty long. My best recommendation for the maze is to make the lanes two units wide. Then stagger walls inside the lanes. This forces the units to go around, thus doubling the amount of space they need to cover.
I got to about 180,000 points. My system is to use only flame throwers at the start never upgrade them they will be useless later in the game even at full upgrade.
Create blocks vertically that will clump all attackers so you can nuke and EMP them more effectively because when you reach 120,000+ points those are pretty much your only weapons that can keep you in the game.
Finally use nothing else other than Plasma Cannons and Heavy Cannons at full upgrade, every other tower is useless these 2 are the most efficient for both air and ground. Don’t even bother with the turrets.
i play my little fortress, my reasoning is that heavy guns mazes are the best – because of their range they can cover the creeps longer than any other and their splash damages multiple, machina – lazers maybe better than heavy if placed right because they hit multiple with the same amount of damage (full splash, hvy canons only in the center) and also never miss, plasma only in under the airways, any error in this reasoning?
I can easily get to lvl 150+. Here is what you do; Make a maze of towers straight across the map with one square for the creeps to travel. Do this long way across the map. Build one of each tower. Ex >>>>> machine gun, cannon, flame thrower, pulse emitter, laser, big cannon, plasma cannon and repeat for the maze. DON’T upgrade until the maze is completed across the whole map usually this is around lvl 100. This gives you a nice balance of power. The only problem is the bosses. They take all the focus of the long range guns and the regular creeps bottle up and are impossible to kill. I don’t build many if any wall towers. I just use towers to make the maze. I got to lvl 160. So I am not really sure what to recommend upgrading after the maze is done. Big cannons are so slow so I usually go lasers and pulse emitters.
Another tactic is just machine guns and pulse emitters upgraded in a maze. You can easily make lvl 100 this way.
That’s My Path, unfortunatedly I gutted it before I Died to try and get a few more levels done. (I mean I sold all the ground turrets to hold off the air). I blocked in green where the pulse emitters were. Each emitter hits loads of them, especially when the lead one is EMP’d and they bunching well. I have 3 seperate paths which I block and unblock, which holds off ground units fine. It’s just surviving air that’s the problem. I had more air but sold it holding off the air attack before the one that killed me.
The ground units stopped dying for me after 150ish, and so stopped my cash-flow
I’m sure I can get further if I can be arsed to try again and concentrate more on air and improve the path to hold the ground at bay more… I also might switch to using plasma turrets so that I get a better cash-flow later on..
nice use of pulse jethro, double lanes work quite well, havent thought of that, and the game is addictive indeed, we ll need to have a self help group, anonymous warzone addicts ^^
did some long lazer lanes, half my maze finished and got to wave 130, the problem with lazer lanes is you have to aim manually almost all the time, otherwise they ll go for the leading mob and thus fire diagonally and not along the lanes, at maximum the lazer hits 22 squares in a lane (plus is free to fire elsewhere in its range), pulse hits 15 at best but with higher damage, heavy gun hits only 20 squares (tight wall maze) – higher damage in the center but lesser towards the edge
one would have to know the exact decay of the hvy gun damage to make a judgement but my hvy gun mazes seem to fail pretty early
jason missile towers have a superior dmg per second and spent money (double of most towers), low max dmg though (have many or dont keep them too long), alt. build lazers and when air gets tough convert some to air-lazers, superior range thus doesnt really matter where u put them
flame thrower is hard to judge, raw data dont look too good (,04 dps/dollar, fifth of others)
I found it easier to do the first 80-90 waves staying closer to the base thingamajig, using 3 flamethrowers and a few machine guns in the middle.
I used that to stockpile all my money, then I built 2 plasma cannons and the beginnings of my maze starting around wave 50 and from there I just extended my maze.
Also, put all your air defenses along the bottom of the screen, or use them to further your maze…
This lasted me to 72k points, only because I made the foolish move of selling a few air turrets to stop one of the boss’ a few rounds before, so I paid for it :p
i find it quite easy to get to about 125000 towards the end of my time im selling off the air units and slowly my maxed powered ground just to nuke the air attacks. but still get killed god nnly knows how some of the high scores have been achived, unless they are playing without air attacks. by the way all of you that are boasting hi scores on the no air attack game, my gran could compeet with ya without air attacks its pointless. play the full game, grow some balls and stop filling this sight with useless crap. heavy guns fully upgraded x2 mazes and some air thats all you need. o and lots of nukes.
The best strategy is machine guns and plasma guns as they attack all enemies. I do use flak cannons for air only since the machine guns and plasma guns usually attack whatever is the closest target, and when the bosses come, they take longer to eliminate. Another trick is to use Quick Cash and never the fixed amounts as you will be stuck once you set up everything. Finally, and this will slow down game play when you reach over 130 levels, set up the path so the ground enemies have to go in a perimeter path and constantly build and sell the block walls so that they enemies have to go back the other way. There will be a severe traffic jam, but your only worry will be the air enemies with this strategy. I don’t know if there is a final level, but I have reached over level 170 and got bored.
One thing to watch out for is that the big cannon do not really fire every 6 seconds. If their intended target goes out of range or dies, they find another target and this whole procedure often takes more than the published 6 seconds. Defenses that shoot more often give you more fire power per unit of time (Plasma towers)
i think i got somewhere around 160 on ground only levels with something that basically looked like this ( i used 100K to quickly get a picture of what would usually take a hour or so to make so definitely UPGRADE the maze of pulse emitters (or whatever they are called)
yeah it looks like something an idiot could think of. lol. but it WORKS. and thats the point. but always keep a reserve of 1000 or more so you can emp bosses at waves above 130. they are moving nuclear fallout shelters and ticks me off.
Now, i got up to maybe 150 something on the air&ground levels by building………wait for it………..a huge maze.
thats it really.
see. orginally i started out by blocking all entrances to my tower with blocks then set up a single flame thrower. and eventually air started coming so i set up flak cannons along their flight path, taking advantage of their one movement path. and eventually it grew into a huge maze. i placed a flame thrower behind any and everyblock wall and realized flame throwers slow the enemy down. so off to the side and anywhere else they could fit. i loaded heavy cannons and once i got all my flame throwers at lv 2 and maxed my air defence which was like…..16 flak guns. i maxed out the cannons. and simply put, they were moving so slow that it didn’t matter how much health they had…. they were worn down to nothing. …..untill they get past the maze and kill you lol.
The trick is to make mazes with pulse emitters so that the creeps go in circles. Doing that allows you to build those missile turrets like crazy, IGNORE the other air defences because they are useless. This way the creeps will walk in an endless circle getting exposed to the pulse emitters, and eventually die. Ignore all builds except pulse and missile launcher. Use a flame thrower and a flak in the beginning.
Around wave 150 your screen will be packed with ground creeps. Save 1k worth of money and use a nuclear where it will impact the most. This will kill maybe 4 creeps. That will earn you enough money for another nuclear. WHen u use this maybe 3 will die. Continue this until you don’t get enough kills to support a nuclear, and wait till the creeps gather again.
Around wave 165 you wont make enough money to kill the creeps with your income. You have to sell most of your towers (yes your missile launchers as well) and use the money to nuclear until you run out of money and DIE :p
This is the method the highscorers use. I have yet to find a way to create a maze to get mobs more cramped together for maximum exposure but I will do this later and pots an update.
Posted on April 6, 2016
With the unemployment rate hovering around 10% and not seeming to be getting better anytime soon, you might be hard-pressed to find a job even if you are really looking for one. However, if you really are trying to find a way to make ends meet, there is no need to restrict yourself to traditional jobs or traditional methods to find jobs. Unknown to some, there are hundreds of thousands or even millions of temporary jobs online that you can do from the comfort of your own home in order to pick up some extra dollars. I have made several thousand dollars using these methods and just about anyone with a computer can also. These are not get-rich-quick things and actually do require you to work. However, they are a good source of part-time income and if you really enjoy and have a knack for doing them, can turn into a full-time career. This article will talk about some hotspots on the internet where you can land paying jobs that you can do from the comfort of your home.
1.Elance(elance.com) — This is definitely one of the premier spots to get started if you are seriously thinking about making some money online. Elance is a place where there are thousands of people hiring for different tasks. Many of these jobs are related to programming or databases so if your a techie, you definitely have an edge. Popular jobs are those relating to PHP, SQL, ASP, .NET or other online development languages. However, even if you don’t know how to program, you are not going to be shut out. There are also people hiring technical writers so if your good at writing instructions or have experience writing documentation, you can also get a paying gig. For someone starting out, definitely check out this site as one of the major stops.
2.vworker(vworker.com) – Another site like elance and one that also focuses on technical jobs. The bulk of the jobs listed here are development jobs for online applications but as with elance, writing jobs, and other miscellaneous jobs are posted here. There are thousands of jobs here that you can apply for so there are lots of opportunities to pick up some extra cash.
3.mturk(mturk.com) – This looks to be a more international place and as a result rates will probably be lower as people from lower-wage countries can usually underbid you. However, it is a huge hotspot and there are many, many, online projects here that your can do covering a wide range of areas. I have never used this myself because when I was doing these online jobs, I did not know about this site.
4.Digital Point Market place(forums.digitalpoint.com) – This is actually a sub-forum at Digital Point. Its under the “Buy, Sell, or Trade” forum and is labeled the “services” forum. You may have to sign up at DP forums, post some posts and wait a few weeks to get permission to post in the “services” forum. You’ll find people wanting to both and buy sell many services here ranging from programmers, artists, writer, search engine optimization experts, and other online services. I actually get most of my start here at DP as I got odd jobs online writing essays, programming applications, posting on forums(yes people actually pay you to do this), as well as perform a variety of other online services. People are generally pretty cheap at DP, but you can make some serious money if your willing to work a lot and build up a reputation.
5.Sitepoint Marketplace(sitepoint.com) – Not sure which subsection of the site this is at. I’ve actually written 1 or 2 articles for Sitepoint myself in the distant past. Most of the jobs at Sitepoint are design or programming jobs. The pay is better obviously but people who post jobs here are generally expecting more professionalism from the people they hire. Many also like people with experience. This may not be the place for first-timers but you could give it a shot.
6.Helium – Helium is basically a site where writers can write certain articles for money. I have a some articles published at helium but I’ve never tried taking up any of the articles that they pay you to write. You’ll have to join helium and suggest topics to be accepted. After you’ve written a few good articles, you should look to start applying to write paid articles that people or Helium wants you to write. I have never written paid articles here so I am not sure what the going rate is. Buzzle offers similar opportunities but the application process there is a little different.
7.Squidoo – Squidoo requires writing good articles(called lenses) and promoting them. Squidoo shares its revenue with its authors so you can stand to make some money here. However, unless you are really good at getting people to read your stuff online, there’s no guarantee you’ll make anything here.
8.Other – There are plenty of other places online where you can pick up temp jobs places like talkarcades(for arcade-site related stuff) and flashkit(for simple flash jobs) have people that are wanting to hire for simple to complex tasks. If you specialize in a Niche, go to business forums for that niche and usually there will be someone hiring. Do not be afraid of rejection as you will probably get “no thanks” more often than you land a job. You’ve got nothing to lose.
Whatever you choose to do in terms of an online job, note that when you first start, rates will be pretty low as you do not have a reputation and people generally go online to hire because they want to find someone that will work cheap. You are truly competing against global competition so that will drive prices down. However, there are people that will pay a premium for good communication and on-time delivery, so never slack off in your work. Payment is handled for the most part by Paypal, so be sure you have an account set up to receive payments. Always keep track of your clients and build your reputation and portfolio as you go. In time you will no longer have to apply for jobs as people will come to you if you are regarded as someone who does good work. At that point, the rate for your services will also go up as people will see you as a more qualified professional. I’ve met many people that actually turned these temporary jobs into a full-time career that pays well but most people just do it to pick up some extra cash. Whether your unemployed and looking for some relief or your a student trying to work your way through school, these online jobs can really help you make ends meet.