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Take part in the epic battle between vampires and werewolves
Telepath Psy Arena This a review and guide for the new tactical turn-based combat game Psy Arena. This game has several different stats, characters, and attacks but you only need to know a few of them to really get started playing this game. The most important stats are health, movement, and psy(or power). If your character runs out of health, it dies and vanishes off the screen. Movement is simply how far your character has to move each turn and psy will limit your attacking abilities if you run out(some characters cannot do anything without Psy). I suggest you play the easy combat missions to get used to the game first, before advancing on to the harder combat levels.

Click on the first battle map after you hit “enter a battle”. You will have to fight ten thieves. This is an easy fight and this is a simple guide as to how you can manage units and win these 1-star battles. First of all, in this game, units move in a specific sequence and you cannot change the order of your units’ move or change to another unit whenever you want. This makes the game a lot more challenging because you can’t just move one unit out of the way to let another unit come in and attack and then move the first unit back all in one turn. Learn the movement order of your units, so you can plan their attack accordingly. Also note that each unit shows three attacks. They actually have a lot more. This is something I missed for a while. You can scroll their attack bar for more powerful attacks. However. to beat the one-star levels, you can just rely on the most basic attacks.

What I noticed in this game was that it is hard to concentrate all your units on one unit because of the spacing and the inability to switch between units at will. Therefore, I think you should divide your units into two groups with the Fighter, the Archer, and the healer in one group and all the other units in another group. Use the fighter to head towards one group of thieves with the healer close behind. Wait until the enemies are focusing on the fighter before moving the healer in to heal. For that group of enemies, you can mostly rely on the fighters basic melee attack and the archer’s basic shot to dispatch them. You can use the special attack if need be, but its hard to approach any of the enemies from the back. Make sure you healer isn’t getting hit and you should be able to dispatch those thieves with ease. Don’t get too close(stay three squares away) from the top of the map because there are thieves that can shoot you from up there if you get too close.

Now for your other group, its mainly mages and units with Psy attacks. For taking care of the bottom group of three thieves, I would use the basic psy attack and kill the enemies by concentrating on them one at a time. Because of the spacing, one of the characters might have to use a range 2 attack which cost more Psy. If one of your chars looks like its running low on Psy or Life, move it back and bring the archer or fighter down. If you concentrate on one enemy at once, you should be able to dispatch the bottom enemies without any problem.

Now there are four more enemies at the top but they can’t get to you and you can’t get to them because a rock is blocking your path. This is why you need some Psy saved up. You will need to use range 2 attacks to finish off the top 4. The fighter generally won’t do you much good here so you will have to rely on the archer and the Mages. Keep the healer behind your lines at all times to heal the fighters. One of your chars also has a life-drain ability, using that ability here is a good idea as it allows that unit to self-heal. Line up with the enemy and attack with your range-2 attack and the thieves should be easy pickings. There are more thieves than you have units but they are weaker also so it should not be a problem to beat any of the 1-star levels as long as you divide your units and attack correctly without wasting much Psy or movement. Just make sure your healer stays alive.

On the harder star-levels, you might want to try to surround one group of enemies at a time by moving fast. You should have also upgraded your resistances and stats by the time you go to anything beyond a 1-star levels. Some of the advanced attacks are AOE also, so you need to learn which tiles they will hit to make sure to inflict maximum damage to the opponent. Spacing is the main challenge you’ll face in this game, which is complicated by the fact that you can’t switch units during a turn. But at least the range units’ weapons will fly over anything that is in the way of the target tile so you don’t have to worry too much about your own units getting in the way of the ranged units.

Overall, this plays like a regular tactical turn-based game except with a little more diversity in attacks and game-play. Its not spectacular for its genre, but it is a solidly made game that is worth a play or two.

Sealed Room Walkthrough admin 16, September
Escape the sealed room This is a video walkthrough for the new escape game Escape the sealed room. This is the newest game from escapegames24 where you are trapped in a sealed room and you must explore the room, gather up some objects, and then put them together in a way to escape the room. The environment in this game is pretty lush and the furniture models are a step beyond most escape games. If you have time, figure out the puzzle yourself. If you want an easy way out, watch the video below.


Color Infection walkthrough admin 16, September

This walkthrough is for the popular new physics-based puzzle game Color Infection.

Level 1-10:

Levels 11-25:

mushroom farm defense Mushroom Farm defense is a fun little tower defense game where you build mushroom towers to defend against invading farm creeps. This game also has element gems which give your mushroom tower powers and are key to winning the game. Below is a strategy guide for medium difficulty, but because of the game-play mechanics, it would probably work on hard as well with a few changes.

The game has 3 elements and 4 kinds of towers. The towers are pretty self explanatory as each successive tower is more powerful than the one before it. The elements are thunder, water, and fire and on the 2nd and 3rd level towers, you can combine elements to save special effects like freeze or poison. One combination will be key to this strategy to beating the game. The map for this game is big. I’m writing with walkthrough for map A. On map A, there is a section of the map where the grass separating the paths is very narrow, one tower can hit both sides of the grass. At the beginning of the game, you’ll want to build tower basic towers there. These towers should last you through 2-3 waves. As soon as you get another $100, build another basic tower on the same stretch of grass. Then you should be able to hold out until you can upgrade one of your basic towers(upgrading the one in the middle is usually the best idea). Then try to save up for the next higher mushroom tower(the dark green one). If you see creeps getting past, upgrade another one of your basic towers. You will probably have to sell a basic tower to get enough money to buy a dark green tower. You can buy a few element crystals at this point, but I didn’t need to equip crystals until I bought the 3rd orange Mushroom tower. Buy two of the dark green towers and upgrade one to max(as you get money), then after that upgrade two others to level 2. After that, wait for $1,600 to buy an orange tower. This is the best tower you will need, there is no need to buy any $4000 towers as you can’t equip crystal combinations with those towers. Buy one of each element crystal and equip the orange tower with one of each. This will give the “instant death” effect which kills everything. Then wait to get enough money to upgrade that orange tower to level 3, selling a tower when necessary. At level 3, the instant death percentage will be at 6%. The damage from the tower should be enough to hold you off for a while until you can buy another orange tower and equip it with the same combination of crystals. Upgrade this tower to level 3 also. After this, you just keep buying level 3 towers, upgrading them, and equipping them for the instant death effect. The damage they do will be enough to hold off all creeps until you have 4 or 5 of them, after which, the instant death effects just kills anything that comes along. The screen-shot you see if one of me late in the game. I bought a $4000 tower for fun, but it wasn’t really necessary. I also started digging up some trees after my third instant-death tower because they were in good tower placement spots. At the end I had 8 or so Level-3 instant death towers and nothing ever got close to getting past that line. This strategy should work on hard but you’ll have to time upgrades and buying more carefully.