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Loops of Zen is fun simple yet fun game where where are many loops and shapes and you must turn them so they all fit with no sides disconnected from the rest. Its a bit of a brain twister but a fun afternoon play. I’ve done some of the levels below if you want to get a head start on the game. You should have plenty of challenges figuring these puzzles out. Click the “Click me, I am a walkthrough” link to see the solutions to some of the puzzles. |
Note that all games are different so this may not be your level progression, but here’s my solution to a few of the puzzles I went through. These pictures are ones I took just before I made the last move to beat the level. I posted start and ending positions.
All the puzzles afterwards are about the same, there are some where you must try to separate them out into groups and others where you have to try to make a unified structure. The most important thing is to look for ways to bridge the sharp loose ends that will appear inside a structure. Note that sometimes in these circumstances its easier to try to split a shape up into two. Its pretty pointless to try to write a complete walkthrough for this game as the puzzles are always random.
Good luck!





















September 21st, 2008 at 11:11 am
Well,
the levels are generated randomly… so a solution for each level is kinda useless, except the first level where you have only 6 different start posibilities.
Anyway try to figure out which tiles have to be placed without any other options, like lines on the border can not face outward, crosses have to have four connections, and T-tiles ofcause can not face outward.
Enjoy, Cheers Arend
September 22nd, 2008 at 5:26 am
Love that game, played one similar on zeforce - http://www.zeforce.com/games/all_games.html
September 29th, 2008 at 3:21 pm
how about a screen shot of level once it is completed?? that would work considering that the only thing is random is the rotation of the pieces i think
December 10th, 2008 at 4:38 pm
Yea, really, you could give us a screenshot of the level finished to see what we should put where…. it wouldnt matter, would it?