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Garden Inventor is a tower defense games that is themed around gardens. You have to build different kinds of flowers or lawn gnomes to defend against insects. Unlike most TD’s, it isn’t a single level play-through and you have to play many different zones in order to beat the game. Each zone poses its own challenges with a boss at the end. There are a lot of combinations you can do and this game requires lots of selling and re-buying to achieve your goals but it is a very fun and interesting game to play. I’ve written a walkthrough for some of the zones. Click on the “click here, I am a walkthrough” link to view. |
Click me, I am a walkthrough
Stage 1:
This Zone is very easy. Just buy the cactus plants. Buy 2 of by and put them at turn spots and upgrade them equally as soon as you get the money. On the last boss you will need to do some selling and re-buying. Wait until the boss passes the first two turn spots and let your towers shoot until he passes. The immediately sell those towers and buy two more cactus towers at the last two turn spots. You get full price for selling so upgrade the two towers you just bought to the same level and that is enough to kill the boss.
Stage 2:
Like zone one, selling and re-buying costs nothing so don’t be shy about it. Its the only way to win. All you need are cactus plants again. Basically this zone involves buying upgrading, selling, and moving your cactus plants around. Do not be afraid to upgrade and then sell, only to buy another cactus plants and upgrading to the same level. You have to time this zone correctly as some of the creeps don’t wait for the last wave to die off before spawning. But you should at least be able to move one of your cactus to two locations on each wave. That, combined with the max possible upgrades, should be enough to win the level.
On the boss, sell everything and upgrade one cactus to the max you can, that should be enough to kill him. If he passes it, don’t worry. Just sell it and put it at a later location along the path. He is easily killable.
Stage 3:
Much the same as zone two, although to start, you will want to put your flowers at the beginning of the path and if the creeps get past, sell and then put it later on in the path. Upgrade to the max you can each time. It only takes buying/selling two cactus plants to actually beat the level.
Stage 4:
This level was like level 3 where I started with two cactus plants near the start but that allowed me to kill the waves fast and push “next wave” and get me some extra cash. With this extra cash, it allowed me to buy upgrades very quickly and I was able to kill everything near the start for nearly the entire round. Towards the end I had to sell some towers and buy them further down the map. For the boss I just used 1 tower upgraded to max and a upgraded water sprinkler to slow bugs down. It was easy to beat the 4th level and clear the first house.
Be back with more once I play the other houses, have fun. This game is a lot more micro that other TD’s.

Tags: defense, garden, inventor, tower
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on Friday, September 26th, 2008 at 2:01 am and is filed under Strategy/war Games.
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September 27th, 2008 at 3:50 am
please help with level 8!!
September 27th, 2008 at 7:30 am
All the levels are pretty much the same. Its the while concept of micromanaging buying/selling that lets you beat all of them. You really only need 1 or 2 types of towers.
In the later levels you want to have several cactus plants or rocket gnomes built beforehand at different spots and just upgrade the right one with the money sold from the last one(build the last one back as soon as you sell it) and you can get through pretty much all except for the last house.
October 2nd, 2008 at 9:15 pm
its a great game love it very addicting cant seem to get by level 7 though
October 8th, 2008 at 12:25 pm
I’m really addicted to this game and I’m pretty far ahead on level 14 but I just can’t seem to make it, I’ve tried pretty much everything and I know that only cactus plants and rocket gnomes probably do the trick but the fast fliers always kill me around level 40. The pathway is pretty hard, no places to put towers so they can hit the bugs enough so I can beat the level… What can I do?!?! I see that Admin has nailed it but I’m just doing something wrong that I can’t figure out!! HELP!
October 8th, 2008 at 1:14 pm
Its a buying and selling strategy. Remember you get 100% money back so on the flier levels, sell the cactus or rockets and buy net gnomes and then just sell those on the non-flying levels. Also buy a sprinkler to help with ground insects. You can always swap positions of the towers to get more hits in .
October 27th, 2008 at 1:15 am
level 14 , i had been 15 days , how can i cross that level .. offfffffff
November 12th, 2008 at 7:20 pm
I can’t beat Level 11. It’s driving me NUTZ!! How do I get past it? I have tried using 4x-upgraded cactuses and 2x-upgraded Rocket Gnomes and a few Flier Gnomes. I still can’t do it. It’s those damn worms that get me everytime.
December 23rd, 2008 at 1:10 pm
eeek im stuck on level 7 im also adicted help!!
December 23rd, 2008 at 2:38 pm
i need help with level 9 its f**king killing me
December 26th, 2008 at 12:57 pm
I can’t get passed lv 14! There are gnomes everywhere that fits, water fountain on every corner, upgraded 2-3 times and still can’t pass it. wth am I doing wrong? o.O
December 28th, 2008 at 5:33 pm
This game is not about perfect placement of towers, its about selling and re-buying. You can sell for 100% of the price you buy something for.