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Lord of War is a fun tower defense game with a fantasy theme. In this game, you can build sentry towers, cannon towers, crystal towers, elf towers, and wizard towers. The upgrade system is different from most tower defense games in that you upgrade each individual attribute of the tower rather than the individual tower. The upgrades cost less then if you were the upgrade the entire tower as in other games. It makes the game a little more complicated but also gives you a lot more flexibility in what attributes you need. I’ve written a little walk-through for the game so if you want a strategy that wins, look below(click the “click me, I am a walkthrough” link): |
Click me, I am a walkthrough
I have pictures for all 40 waves. After 30 it gets a little tricky and I had to try a few times before I got it. But basically since this game’s towers have no special effects like slow, its all about damage and rate of damage, so in the early going (Levels 1-30), its just better to get basic towers and then sell them for better ones when you can until you reach wizard towers.
Starting setup:

Just a simple setup with two sentry towers in the center of turn circles to cover the most room. The key to the early levels is just to upgrade the damage on towers. Specifically look at the enemy HP for each level if the damage of your two towers can equal or be greater than the enemy’s HP, your doing well. Don’t be afraid to sell if you can afford the next high tower. The damage of the next level tower is usually better than upgrading. If your damage does not add up to be greater than the enemies’ HP and you can’t afford the next higher tower even after selling, then upgrade your damage until the sum of the damage of your towers can match a single creep’s HP.
Level 10:

You can see I have a Crystal and an elf tower by this point and upgraded as needed.
Level 20:

Two wizards by this point. For this, I upgraded both wizard towers to full since they are at the pivot point where they can do the most damage. Upgrade damage, speed, and range for these two towers only.
Level 30:

Yep, still the two towers upgraded pretty much to max.
Level 40:

You can see I have several wizard towers upgraded all to max damage and all except one upgraded to full range. All are at max fire speed. I have two sentry towers as “attack absorbers” because they are cheap HP towers and can be repaired at the rate of 3G for each 10 HP. I have them in those positions because then the enemies will attack them first instead of my wizard towers.
Other game worth looking at:
41st reality — cool retro type arcade shooter
American Dad vs. Family Guy — Fight in Kung Fu with American dad or Family Guy characters
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Shrink is a fun game where you have to shrink a box to a certain size before you can go on to the next level. Inside this box there is a bouncing square or squares and they must not touch the side of the box you are shrinking. If they touch the side of the box you are shrinking, you lose. Playing this game kind of reminds of me playing the old Jezz-ball game on the computer, even though the games are different. The strategies you use for both games can be similar as specific patterns tend to work better for shrinking the box to the certain size, especially where there get to be a lot of squares bouncing around in the box. I’ve written a few tips on how to get maximum shrinkage below. |
The huge tip here is to try to get the box as far away from the square shape as possible. An oblongated rectangle is much easier to shrink than an equal square. Do not try to shrink all the sides at the same rate. The first step is always to shrink it either horizontally or vertically, but not both. After you have shrunken one of the dimensions, you can start shrinking the other. Shrinking the other will be much easier now because the boxes will have to go through many more bounces before it reaches the end of the dimension you are trying to shrink. You can also time things a lot better if the length is a lot greater than the width or vice versa. Also, in the later stages, you can shrink the box in a certain way that you group most of the squares on one side. This is very helpful as you can shrink the box a lot faster if all the squares are gathered in one area. This, however, only works if your box is oblongated. The squares simply disperse if your box is a square in shape. If you remember Jezzball, you’ll also recall that it was much easier to block off an area if the section you were trying to block off happened to be rectangular instead of square in shape.
Happy shrinking.