 |
Lord of War is a fun tower defense game with a fantasy theme. In this game, you can build sentry towers, cannon towers, crystal towers, elf towers, and wizard towers. The upgrade system is different from most tower defense games in that you upgrade each individual attribute of the tower rather than the individual tower. The upgrades cost less then if you were the upgrade the entire tower as in other games. It makes the game a little more complicated but also gives you a lot more flexibility in what attributes you need. I’ve written a little walk-through for the game so if you want a strategy that wins, look below(click the “click me, I am a walkthrough” link): |
Click me, I am a walkthrough
I have pictures for all 40 waves. After 30 it gets a little tricky and I had to try a few times before I got it. But basically since this game’s towers have no special effects like slow, its all about damage and rate of damage, so in the early going (Levels 1-30), its just better to get basic towers and then sell them for better ones when you can until you reach wizard towers.
Starting setup:

Just a simple setup with two sentry towers in the center of turn circles to cover the most room. The key to the early levels is just to upgrade the damage on towers. Specifically look at the enemy HP for each level if the damage of your two towers can equal or be greater than the enemy’s HP, your doing well. Don’t be afraid to sell if you can afford the next high tower. The damage of the next level tower is usually better than upgrading. If your damage does not add up to be greater than the enemies’ HP and you can’t afford the next higher tower even after selling, then upgrade your damage until the sum of the damage of your towers can match a single creep’s HP.
Level 10:

You can see I have a Crystal and an elf tower by this point and upgraded as needed.
Level 20:

Two wizards by this point. For this, I upgraded both wizard towers to full since they are at the pivot point where they can do the most damage. Upgrade damage, speed, and range for these two towers only.
Level 30:

Yep, still the two towers upgraded pretty much to max.
Level 40:

You can see I have several wizard towers upgraded all to max damage and all except one upgraded to full range. All are at max fire speed. I have two sentry towers as “attack absorbers” because they are cheap HP towers and can be repaired at the rate of 3G for each 10 HP. I have them in those positions because then the enemies will attack them first instead of my wizard towers.
Other game worth looking at:
41st reality — cool retro type arcade shooter
American Dad vs. Family Guy — Fight in Kung Fu with American dad or Family Guy characters
Tags: defense, strategy, tower
This entry was posted
on Wednesday, October 8th, 2008 at 9:59 pm and is filed under Strategy/war Games.
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.
October 11th, 2008 at 12:00 am
THIS SUCK PUNK !!
October 12th, 2008 at 12:19 pm
Hi that is a good one… hope to play it soon.
October 20th, 2008 at 9:52 am
Amazing walkthrough thanks mucho
June 20th, 2009 at 2:56 pm
try it starting with a single tower at the curve right after the second bridge. I’ve tried it and it is very easy then… just upgrade it, so that it does more damage than the attackers HP, and after you get the wiz – upgrade speed, and put another wiz close to it. great thing with the cheap turrets after you get the archer attacks. it’s easy really.
June 29th, 2009 at 6:07 am
Great help! You really saved me, thx!
June 27th, 2010 at 10:50 pm
the tv show American Dad is actually great.,”;
July 10th, 2010 at 7:22 pm
I love this TV Series and have always been a fan of American Dad’~;