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Munio Tower Defense is a hard tower defense game that features 6 types of turrets and many strategies to win. This game was harder for me than the average tower defense game because it requires a combination of AOE turrets, hard-hitters, basic turrets, and slow turrets, as well as a boost turret to win the game. I’ve written a walkthrough below if your having trouble. It took me several tries to beat this and I beat it with 7 lives left. |
The turret setup above is about what I had near the end of the game. I first started off with 5 basic turrets encased by a command turret for damage boost. I upgraded heavily on the rightmost two, until wave seven, when I switch the upgraded turrets to focus on sea. After that wave, I switched the middle turret to air and the left two to land and finished upgrading the 5 turrets and the command center all the way.
After that I started to build my row of laser turrets in the center. I built four and after upgrading them evenly for a while, built the EMP towers to slow enemies down so my laser turrets can hit them more. After upgrading laser turrets to the 3rd or 4th level. I started to switch their ability every level to whatever affinity the creeps had to get the 50% boost. Yes, this is costly, but you will die if you don’t do this. I finished upgrading the 4 laser turrets all the way to max then built the 2 inferno turrets and upgraded them, all while switching their affinity as well to match the creep wave. This will carry you to around wave 50, the super mothership(which is the last boss creep). For this creep, switch all affinity to air and wait for it to pass twice your group of regular turrets. After it does, sell them(because they are of no more use), and build as many laser turrets in the middle as you can(upgrade of course) and switch affinity to air. You should have no problem killing the last boss this way.
Good luck.





August 22nd, 2010 at 5:48 pm
i tried your suggestion and had no problem winning. thanks!!!!