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2112 Chapter 3 is the best chapter in the so far 5-part series of 2112 3-D shooter(other chapters are also at flashninjaclan.com). In this chapter, an S-ranked agent is sending his minions against you and your partner in a bid to stop your intrusion into the base. This chapter is a bit more frentic and action-packed than the others so be prepared! This chapter is full of droids and drones so fast shooting and re-loading is key to victory. I thought this chapter had everything from the little puzzles and mazes to the animation to the action. It was nearly perfect in its execution. |
The one thing that bothered me was the re-loading. Since there are so many enemies coming at you at once, having to re-load so often was just not fun. That would always give enemies time to shoot some bullets at you. The problem was that the enemies were so clustered together in this one that its hard to aim for one or two shots per enemy. You still have to aim carefully to avoid re-loading too much and losing life in the process. But either than this small complaint, I found the game to be extremely entertaining.
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Tilt is a cool game where you have to tilt the board to get the ball to go to the blue goal. On the way, you must avoid black holes to avoid losing balls. This game is quite challenging as you must control more than one ball at once and therefore have to balance the weights right. Use the first few levels to get used to the game before the obstacles come and learn the intricate balance that is required to get the balls to their goals without any fast movement. In this game, you want to shift the board’s position a little by little so you always have control of where the balls are. |
You don’t want to tilt the board fully one way or the other. Patience is key in this game as you must move the ball or balls around slowly and if you have more than one ball, it sometimes becomes a grind of moving them inch by inch to ensure each one reaches its goal. Its a very challenging and time-consuming game worth an afternoon of play.
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Leaf Blight is a fun game where you must save a tree by removing all its sick leaves in a certain number of turns. Brown leaves are dead leaves. Yellow leaves are sick leaves and will infect adjacent leaves on the same branch. Red leaves are sick leaves and will infect random leaves on the same branch. Yellow leaves cannot infect anything if they are not bordering a healthy leaf and will turn into red leaves after 3 turns. Always keep these rules in mind as getting rid of all sick/dead leaves will depend on this. |
For this game, you will almost always want to remove all red leaves first before anything else. Because of the turn limit, sometimes, if a branch consists of almost all dead leaves, you will want to remove other leaves before that branch. Wait until it infects all the way through or dies and then remove all the unhealthy leaves from the branch at once. It will only take 1 turn to do so. Always plan for the path that will take the least number of turns — even if it means letting sick leaves spread through an entire branch. If there are only one or two leaves between large groups of dead/dying leaves, let the sickness go through the one or two healthy leaves so you can remove everything in one fell swoop. This game more than anything is about making sick leaves group together so you can remove them more efficiently. Follow these rules and tips and it won’t be hard to get far into the game.