Flash games blog
mario defense Super Mario Defense is a fun side-scrolling tower defense game where you have to choose from a variety of anti-mario towers to kill the Marios, Luigis, and Yoshis constantly invading your castle. You are given a choice of towers to choose from on each level and the game does in fact get increasingly harder at a very noticable rate. It takes a lot of strategy and planning to get through. Timing upgrades just right is extremely important in this game as there are three upgrades of range, damage, and fire rate for each tower to maximize the damge.

For the first three levels, you mainly have to depend on the springboard. But you just can’t build one and keep upgrading it. Sometimes its not worth upgrading the springboard past a certain level(like past damage = 15). At that time, just build a new springboard as that is more effective. If you do this on the first 3 levels, you should be able to beat them without much problem.

For level 4, I used a turtle shell launcher combined with a star dude to beat it. Upgrades are very important for this one. I just upgraded the turtle shell’s damage and range(1 level). Keeping the damage of the turtle shell high is very important. If it looks like your falling behind. Quickly build another turtle shell tower behind your current one and you should be fine.

For level 5, I used 2 star towers and a bullet bill. The hammer thrower is nice but very inaccurate in his throws, so I couldn’t rely on him very much. I upgraded the star tower’s range and the bullet bill’s damage. I tried to keep the bullet bill’s damage high enough so I could 1-shot invaders but this level was pretty tough.

The rest of the levels involve combining the different types of towers and require a lot of strategy to get past.

On level 4