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Mochi Leaderboards and Mochi Coins

So I wanted to address two topics today: Mochi leaderboards and Mochi-Coins.

First we will discuss Mochi Leaderboards. These used to be a great tool for developers but recently Mochi has decided to sneak in some obstrusive facebook-related crap to make them much less great. They have also changed the branding link from Mochiads to a rival portal, mochigames.com. The worst by far, is the forced facebook claim. Every time a user submits a score, they are asked if they want to claim it via facebook — which is very annoying. All Mochi is hoping to do by this is to drive traffic away from your site and to their facebook app. If you are a publisher, I highly encourage you to disable this feature by using the publisher bridge. Even if you don’t need integration with your own database, use the bridge and set “denyfriends” equal to true. This will stop it most of the time. Of course, it doesn’t always work because of cross-browser security issues. If you are a sponsor, I suggest that you do not use Mochi-Leaderboards and tell developers to use your own API for the time being until they change this type of behavior. Their services to publishers have gotten worse and worse recently and now its becoming obvious that they want to drive traffic away from our portals and to their portal or facebook app by masking it behind these “services” they provide. If you already have a gateway page for the mochi-leaderboard, it is not hard to make your flash game submit to that gateway instead of through Mochi. In fact, it probably works better that way.

The second thing I want to address is this crappy new development thats good for developers but horrible for players and publishers called “Mochi-coins”. Its not only Mochi-coins but also other services that offer Micro-transactions in flash games. However, Mochi-coins is the worst right now for publishers. It basically gives developers a way to charge for in-game content in flash games. That way, they can lock up all the good content and force you to pay for it. However, I doubt this will be as successful as RPG games like WoW because there will always be lots of high-quality flash games that are completely free available out there. When players get to choose between free games and games with content they have to pay for, they will choose the free ones.

For publishers right now, Mochi-coins is something you should avoid putting on your site. One reason is because, although Mochi is using your traffic to drive affiliate sales, you are not getting a fair percentage as commissions(well, right now you not getting anything). Another reason is that there are lots of players that simply don’t like flash games that are not completely free. The third and most pressing reason is that it drives traffic away from your site. Players must go to mochigames to register, login, and purchase new coins. All of this drives traffic away from your site to mochigames and you do not get anything out of it. There is absolutely no reason to lose traffic and not get anything in return so you don’t have anything to gain by adding these coin-enabled games while you have traffic to lose.

If your tired of these intrusive services, you should consider using other in-game ad networks as well. CPMstar is always a viable option, especially for sponsor as they offer a shared-revenue model.

If you want discuss any of these touchy issues 1 on 1 with me, you can reach me by

AIM: bobjoe6641
MSN:archbob1@hotmail.com (not thats not a working email if case you wanted to spam).

Digg!

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33 Responses to “Mochi Leaderboards and Mochi Coins”


  1.   Ryan Henson Creighton Says:

    “When players get to choose between free games and games with content they have to pay for, they will choose the free ones.”

    i couldn’t disagree more. i realize that games have value. There are plenty of free Flash games out there, but today i dropped $10 on Fantastic Contraption. These days, $10 is like $1 million.

    It bothers me that you, as a portal owner, have been (presumably) making all the money from these free Flash games, but the moment a method is introduced where devs can earn a more reasonable share, you’re screaming blue murder.

    Curious: what’s a “fair” cut of the transactions, in your opinion? Gamersafe is offering 10%. Is that enough for you?

    - Ryan

  2.   admin Says:

    I don’t care how much the developers earn. The ones that make good games can easily make several thousand or tens of thousands per game. The crap games don’t make any money.

    The reason I don’t add these games is because it requires users to go off-site to register, login, and buy coins. That causes me to lose traffic. At this point, we have nothing to gain, but traffic to lose by adding these games.

    10% is not going to interest me. Programs that sell premium versions of flash games have been around for a while. They vary from 15-30% commissions to affiliates with an average around 25%. Thats about the average for vendors trying to sell “premium” versions of their games via publisher’s sites.

    If your going to take away visitors from my site like the other vendors do, I’m not going to add your mochi-coin games unless you can match their affiliate offerings.

    If you read the reviews for SaS Zombie Assault at Newgrounds, you can easily see that a good number of people do not appreciate having to pay for items inside a flash game and its obviously effected the game’s rating.

    I didn’t like regnow or youdagames produces “lesser” versions of games in flash, but that 30% commission on the sale changed my mind about it.

  3.   Ben Olding Says:

    SaS, I think, took it too far and charged for things that were needed to play the game properly, dont write off thew whole system because one of the first games to try it didnt get it quite right. At the moment its an unknown science and people are just going to have to feel their way.

    At the moment sponsorship and ads fund flash games. This system encourages devs to make quick games that take a short time to make aimed at getting lots of new players who will play it once.

    Microtransactions favour bigger games with more depth and replay value.

    I made a semi MMORPG style (called starfighter: disputed galaxy) game couple of years ago, and over time with kongregate revenue share and ads it earned about $3000, which doesnt justify the year it took to make. The idea of making a sequel until recently seemed impossible, but now due to the possibility of microtransactions earning money over time, it might be possible, it just depends on how many portals take your viewpoint.

    Microtransactions means more potential for a wider range of better flash games, it may be a bit rough while everyone experiments and finds out what works, but in the end it will work itself out.

    I suggest people like you should try to work with microtransaction companies to find a solution that suits everyone rather than just dismissing the whole idea. For example, if a system didnt take people away from your site (somehow – maybe to a branded page that sends back to you after), and all the others did, then you could potentially allow that system but no others. Then all the others would probably follow suit.

    Look at the bigger picture. More money for devs means better games, more people playing them and eventually more money for you.

  4.   Squize Says:

    The “taking gamers away from our sites” seems to be the rallying call from all portals put out by this system.
    In reality is it that bad ? I’m really not trolling for the sake of it, I’m actually interested.

    Say I play a mt enabled game on your site and I fancy joining up to spend some of my hard earned cash, does the register link open a new window / tab ? Does it give me an option to return back to the site with the game on that I was playing ?
    I assumed that clicking the register button would pause the game and open a new window, I sign up, I buy some coins, and then I close that tab and continue playing the game from your site.
    ( Perhaps I should actually register rather than just guessing :) ).

    What’s the difference between a player clicking on a register button and clicking on a sponsors link ? I mean I imagine that a lot of the games you host have a link to someone else telling the player how there are more great games to be had there.
    A good ctr is what, around 5% ? Is mochi with it’s one off registration proving to have a greater ctr than that ?

    Also is there any historical data anywhere that suggests that once a player leaves your site for whatever reason they are less likely to come back ? I mean I can’t even picture someone deleting their bookmark to your site never to return after registering at mochi.
    You may lose them for a day, but if you’ve got all the content that mochi has, if you’ve given the player added reasons to come back to you, then they will won’t they ?

    I know I have a bias as a developer, I want mt’s to succeed as lets face it in-game advertising isn’t worth a cup of cold pee ( No matter how many times your read that some devs are making >$10k a month ) and sponsorship is variable at best, and I understand the portal owners concerns, it’s new territory for everyone ( mt’s aren’t a licence to print money for devs either, it’s going to take a lot of work to justify charging a player for things ) but is the system really that bad ?

    Say I was playing on portalxyz and register with mochi and never go back there, if I stumble upon your site you’re good ’cause I’ve already registered so I’m ready to start buying and when mochi sort it out, provide you with your share. It seems very much a case of swings and roundabouts, rather than the evil mochi empire taking money out of your pocket.

  5.   Andy Smith Says:

    I think it’s really sad that you don’t care how much the developers earn. These are the same developers that are providing you with free content so you can make money.

    I’m going to disagree with you on the fact that good games easily make thousands or tens of thousands of dollars. There are very, very few free to play flash games that have ever made thousands of dollars. I’ll throw you a bone and assume that a ‘good’ game could make $10 000, now how long does it take to make a ‘good’ game.

    Correct me if i’m wrong, but a two man team would take approximately 4-5 months, full time, to design, create, test, and distribute their game. (assuming it’s not just a throw away flash remake of another game) That amount of work would net each one of them $1000 a month! You can’t make a living off of that, no one can.

    Think about it this way, if developers can making a living doing what they love, making games, they’re more apt to build better games.

  6.   admin Says:

    Yes, right now for Mochi Coins, you have to leave a site and go to Mochi-coins to register, login, and buy coins. Thats plenty of good reason for portal to not add games with Mochi-coins.

    You don’t need to click on a sponsor’s site usually to access all of the features in a game(most of the time) but as for coins, you need to register and complete offers off-site to access the full game.

    If mochi integrated it so you could do all the transactions on the portal and/or if they offered commissions around what youdgames offered(25-30% affiliate commissions for portals), I wouldn’t be against it.

    There’s hardly any industry or system where the distributors don’t get a significant chunk of the pie for making the sale.

    Realize that most of the traffic I get comes from games that are either made by myself or games produced by large companies by places like armor games or miniclip(in-house games). These games produce 85% or so of my traffic.

    The micro-x games would take away more traffic than it makes me.

    Its really not the Micro-x I’m against, its the way its being implemented.

    Once someone registers for Mochi-Coins, its not like they have to come back to my site to use them. They can use them anywhere. This is made worse by the fact that the site they register for them on features these games. Its not very different from hosting a “restricted” version of a casual game on your site with the author selling a full version — except Mochi doesn’t pay you 25% commissions like most casual developers do.

    There are quite a few games that get into the thousands by sponsorship alone. The %-wise is small but then against the games that don’t hardly bring portals any traffic.

    If you want large portal to embrace Micro-X and give sales – you need to pay them what other casual game developers are paying them in terms of commissions. That is how they work with them — not trying to convince them to add these games while giving them nothing in return except a way to lose visitors to another site.

  7.   Mochi Hater Says:

    I hate the new updates. Mochi Coins has really messed it up for us publisers.

    I am sure Flash Game Developers make a lot of money already. This is kind of greedy. I am sure mochi is doing not thinking of developers but of Mochi themself they want the money basically.

    If you check out mochi forums a lot of developers are now fighting about “Free Coins” Basically mochi wants to increase their sales so giving away users free coins. If the free coins was used in a game the developer gets no share. Is nt that a way to boot up mochi’s sales?

    Mochi always wanted to think about them making money not the Developers and 100% not the publishers.

    They always say “Free Content thats what you get” I mean Previously before mochi the content was still free and the content was ad-free thus more enjoyable by the users than wasting 30 seconds of their life seeing something thats no way related to them

  8.   AnotherPublisher Says:

    I agree. Somewhere along the line Mochi failed to realize that without the publisher they don’t really have a business. Good god man – I never asked for $$$ – only respect at the effort and work that goes into creating an active destination. DO NOT hide poaching behind services that are unreliable or designed to ultimately drive away our users/community.

    This is – and WILL ALWAYS BE – a symbiotic business between Developer and Publisher. The sooner everyone involved comes to terms with that the better will all be.

  9.   Blow Below the Belt Says:

    Its clear, mochi has all the information it needs, it clearly says they need a portal with all their own games so they can take 100% of the revshare – and to steal away our community is perfect opportunity. I would do it if i was them, wouldnt you?

    Ever compare the analytics on a mochi game with a 30-45 second commercial to a another game of similiar gameplay with no in-game ads?

    Well try it, as soon as you can, check bounce rates, time on page, check it all. Dont stop at one game, compare to as many as you can to get accurate data – Also if you have the technology — compare what happens to the other ads on the page when mochi is present, how much less are they clicked? Thats a very important factor.

    I would post my data here, but we are all going to have differnt results. I can say I will NEVER accpect a mochi game on my website ever again.

    Now all you portal owners out there need to speak up and DENY this crap

    Kongregate Denies it, Addicting Games, Y8, are they retarded? Hell NO, they are twice as smart as all of us for not allowing that junk on their Own portals.

    Open your eyes people. What are you guys averaging on cpm from them? Most people i talk to said a solid 5 cents( if you didnt make the game) (.75 if you did make the game). Actually if you made the game thats not bad at all. But of course if you were at the san fran conference you would of herd them slip and accidentally say they get at least $3.50 on average when they land deals. 50% of that is $1.75 — who’s getting at least $1.75 here RON on all traffic, if you are ill shut up now….(unless your running a 90% usa site) (im talking avg’s geos here)

    Its a business, every business Skims, its a fact. Just how much of a blow are you willing to take?

  10.   Blow Below the Belt Says:

    The best thing to do,

    IF game = Mochi {

    run your own damn 20 second preloader and cut these fuckers out!;

    }

  11.   Squize Says:

    “You don’t need to click on a sponsor’s site usually to access all of the features in a game(most of the time) but as for coins, you need to register and complete offers off-site to access the full game.”

    That’s a very valid point, but it’s a one off thing. It’s like I said, it’s not always you whose going to be losing the traffic though.
    If your portal has a reason for me to come back, then I will ( So if I’ve got a user name set up, and I’ve won some achievements there etc ) no matter if I’ve just gone off site for a _one_ time registration.

    Coins are going to make more work for developers. For the extra money we’re going to have to work harder for it. Portals are going to be the same, The days of just using a wordpress theme are gone. Players want added value, they want a community and all the bells and whistles which go with that.
    You may not be getting the % cut you want now ( From coins ), but it’s the way it’s going to be. The market needs to mature and that will mean more money for everyone in the longer term, but it means it needs the investment now so a lot of the shovelware portals will die off and players will just be left with quality portals ( And want to return to them after registering ).

    If you don’t want to match players expectations, then they’re going to go elsewhere given the chance, same as if I don’t make a good game it’s not going to be played.

    “except Mochi doesn’t pay you 25% commissions like most casual developers do”

    Do you mean in terms of casual games ? Games that cost $9.99-$19.99 ? If so that’s apples and oranges. If you could tell me you could sell x number of my games at $9.99 I’d gladly give you 25% as you’d be making me money.
    You can’t compare a casual game which has a much bigger budget spent on it and therefore with a higher mark-up to a Flash game which is free to play, but with the _option_ to earn a couple of dollars.
    In the casual market the average pickup rate is around 2%. So for every 100 downloads of a demo, you get 2 people buying it. That’s 2*$9.99 – 25%
    Say the same percentage is true for a Flash game with mts, that’s going to be what, 2*$3 ? Take away the 25%, and that’s $4 for a 100 people playing your game.
    But it’s not even that high, the figures which people are going damp over already show $6/$7 or so per 1000. That’s worse than casual gaming pick up, and yet you think mochi is doing you a disservice by not offering as much ?

    Non of the systems are perfect, but it’s early days yet, and too early to write them off as being crappy so soon.

    “I am sure Flash Game Developers make a lot of money already. This is kind of greedy.”

    Yep, I have to pay someone to burn my money ’cause there’s no room left for it in the bank vault.
    If this was my blog, rather than me being a guest here, I’d be able to reply to that comment as I really want to.

    What I would say is don’t believe all the hype that’s written. 14,000+ Flash games, how many have you read about making good money, 10 ? 20 ? Do you think that means there’s 13980 crap games out there, or that it’s very rare for a game to actually make good money ?

  12.   admin Says:

    25% or higher is not uncommon for any type of commission sales in any industry. I doubt Mochi is going to all of a sudden change the publisher’s cut because some portals die off.

    If you want to make money off of portal’s traffic, you had better pay them the same % of affiliate commissions that other companies do.

    When I mention casual games, I’m talking about the ones that Youda games make. They make “free” flash versions of their games with an option to buy a premium version in-game. Its the exact same as asking people to buy premium content via Mochi-coins. And yes, they still pay 30%. If mochi does not offer 20-25% or more, its just not going to look attractive.

    Its not a one off thing for having to go off-site.

    1. You must go to mochigames.com to register
    2. You must go to mochigames.com every time you want to login
    3. You must go to mochigames.com every time you want to buy coins.

    That equals alot of people leaving our site to go to mochigames.com, which, look, is a competing portal trying to siphon our traffic any way they can!

    Its just not worth it right now for publisher to support Mochi-Coins at this point. It doesn’t help us, it hurts us.

    Until Mochi can fully integrate their coins thing where people don’t have to leave our site to register, buy coins, or login and give a decent commission on Mochi-Coin games, there’s no way you can argue its good for publishers.

    It doesn’t matter who is losing the traffic. If someone else loses the traffic, its not me thats gaining it, its mochigames.com. Mochi claim that they aren’t interested in building a big game portal to compete with its publishers is pretty much a bullcrap statement.

    Mochi has never been good to its publishers, so this kind of reaction should not be unexpected.

  13.   Richard Davey Says:

    “a symbiotic business between Developer and Publisher”

    Then act like it.

    Portal owners spouting shit like “I am sure Flash Game Developers make a lot of money already. This is kind of greedy.” and “run your own damn 20 second preloader and cut these fuckers out!;” does absolutely NOTHING to make devs want to support you. You do nothing but drive devs to support mochi further.

    The reason that Kong or Addicting don’t support mochi coins is nothing to do with the concept, it’s because they’ve got their own competing services. Who’s playing that “greed” card now?

    If you want it to be a truly symbiotic relationship then grow up and start realising it’s an evolving one. Times are changing, and there’s absolutely nothing you can do to stop it.

  14.   admin Says:

    Oh, but it works for devs too. Devs already get sponsorship money and I allow the in-game ads on my site. Wanting Micro-X without giving the portal who is driving the traffic a share on top of those two things already is unacceptable so I will not host these games unless I get a share of the Micro-transaction fees.

    You wanting to push more and more stuff on portals without giving them a cut is not going to make portals want to support your either.

    Mochi will work with publishers, they realize that they have to for their business to work. They need the publishers just as much as they need to developers.

    An evolving relationship does not mean we continously cave to developer demands without receiving anything more in return.

  15.   Blow Below the Belt Says:

    Dick Davey,

    First off from the link you used on your post your not a portal owner. You have no data that can give insight on user performance with in-game ads and coins. So are you just here to talk shit?

    Your basically saying Mochi is congress, and mochi creates the laws. What they say goes and you cant change it. Total bs.

    Yea i agree times are changing. Time are changing into developers becoming more greedy than they should. When nobody ran mochiads we still survived perfectly fine. Now its getting to the point where users are actually looking for portals without these ads so they can enjoy their game, versus watching a 45 sec vid about bleaching your dirty ass laundry.

    We dont have to make Mochi the Norm. If we do, we will find larger and smarter portals growing and stealing our visitors away becasue they dont run ads, and dont try to milk the visitor for every penny.

    Look at Kongregates Alexa for example (ya ya ya save your speech about incorrect alexa data, its a good enough estimate) — Were looking at a 40% bounce rate. Almost half the visitors that go to kongregate dont give a shit to to even click once because they were either sent their under false pretenses from a in-game link that was misleading from a publisher trying to earn some revshare or they typically just hate the site. Most strong portals have less than half that bounce, some even reporting with proof as low as 15%.

    Games without ads encounter ‘leaks’ from 2-7% depending on their placement of the ‘more games’ button that leads to their website.

    Games with ads your talking about 5-10% leak at least in most cases.

    If AG or Y8 or any of the big cats ran mochi, they would be shitting on their visitors for 1, and for 2. they would be sending away over 100,000 visitors off their site per day instantly loosing at least 10% of revenue that day. Which for AG would be at least $1,500 a day in losses. They must be dumb not to run mochi right Dick? Becasue if they did run mochi and on say 10% of their traffic they would earn a whopping $40 on about 500,000 game plays @ 8 cents ecpm (normal for pubs not devs)

    From an experienced internet marketing standpoint running mochi is ludicrous. Even if you arnt the sharpest tool in the shed you would know this.

    It really all comes down to, how bad to you want to piss your visitors off to the point where they dont give a shit to come back. The data is there, its already been proven on many blogs that the typical flash gamer hates mochi or any other ingame ad. In some cases i had bounce rates Double from people being pissed off to watch a 45 second commercial about how to clean your damn toliet bowl and an interactive wand to scrap the fecies out the bowl.

    All I can say is that their two sides to this story. People who dont give a shit about their visitors and people who care and look forward to building a strong lasting community on their portal and respecting their visitors.

  16.   Psyflash - Thomas Griffin Says:

    These have to be some of the most ignorant statements I’ve heard in a long time:

    “An evolving relationship does not mean we continously cave to developer demands without receiving anything more in return.”
    -Admin

    “I am sure Flash Game Developers make a lot of money already. This is kind of greedy.”
    -Below the Belt

    First of all admin, you make so much more from us than we make from you. Take Kongregate, for example, and the successful game: Achievement unlocked, Right now, the game has 795114 views. Kongs avg eCPM is around $8.00. That equivocates to $13347 and cents. They give 35% to the developer because of thier revenue share. So they made $8676 and cents. How much did they pay to have that game on thier site? Nothing but bandwith, which is nowhere near what they profited. And they offer rev share. Do most portals? NO. They takes games and make money as they see fit, while not giving a shit about the developers that make their content (without whom they couldnt survive).

    @Below the belt: I hate to break it to you, but the majority of flash game developers (even good ones) make less than $1000 per month of actual game development time after development costs. The developer of Upgrade complete is one of the most successful flash game developers out there, and 99% of full-time developers aren’t even close to making 1/3 of what he is making. But I’m guessing that you’ve never developed a game before, otherwise you’d know this. The avg sponsorship amount is around $1300 in the past year according to Flash Game License. The avg game development time is 1.5 – 2 months. A game that makes $1300 from sponsorship will likely yield about 500000 – 1000000 views across the internet. ads would get them about $150 -$300 depending on thier eCPM (not mochi though. We can all agree that mochi is the worst thing for the flash games industry). We’re going to assume the better of these cases, and say they end up with $1600. After paying any development costs (such as artists, sfx, and/or music), they will likely end up with $1000 – $1300 final, and after taxes, that looks strangely small for 1.5 months work. Eating ramen and living in a box never sounded so good.

    Summary:

    Developers have it harder than portal owner, namedly because most portal owners dont give a shit about the developers that rake in the money for them. The average sponsorships and ads revenue arent enough, even if you ignorantly think they are. If we want to make even an ok living, then we will have to rely on microtransactions, which may be the only way to break even and feed ourselves.

    We can all agree that mochi is horrible. I personally hate what they are doing for the flash game industry and dont use them anymore. If you want a much less intrusive alternative thats fair for developers and sponsors alike, then I suggest looking at gamersafe. They dont actually take traffic away from your site, because they go back to play the game anyways, and they offer a share with portals. Not to mention that they only accept high-quality games into their system, and are not a portal site themselves.

    Mr. PhotonStorm is right about the industry evolving. If you dont adapt to it, then by the time us quality developers realize they could be making what they deserve with micro-transactions, you will be letting all of the quality game hits slip away from you because it might lose you the money that you wouldnt have made without them anyways, just because they are asking to sell good content for a miniscule fee.

    I look forward to you ignorant and incorrect responses. Thank you.

  17.   Psyflash - Thomas Griffin Says:

    Sorry below the belt, that wasn’t your quote :(

    At least I’m not ignorant enough to let my mistakes go uncorrected.

    I suppose “your” segment was actually directed at mochi-hater, but you seem to share the same mentality, so I would read through the facts anyways. I hold my position that developers arent becoming greedy, they are doing what they need to survive.

  18.   admin Says:

    First of all, your Kongregate example completely falls apart because if you had bothered to read any of their forums posts about profit at the beginning this year, you’d know they were still making a net loss. They have to foot the bill for a staff, servers, etc so they actually are not even in the black yet. How many developers lose tens of thousands of dollars each month after subtracting way costs?

    By the ways, did it ever occur to you why sponsors even purchase primary licenses? They’re not paying for the game to be on their site with all that money. They are paying for the their version of the game to be on everyone else’s site when they give you a primary deal. Basically, when they pay you for a primary or exclusive sponsorship, the are paying distribution and they have already paid for the right for every other site to host your game. They’ve already paid you. Why do the rest of us owe you anything anymore? The reason they pay you for a primary is because all these other sites exist that could send them traffic from that game. If the other sites didn’t exist or if only sites that existed were the ones who bought site-locked versions of the game, no one would ever buy a primary license. Why do you expect additional revenue share when someone has already paid you to put the game on other people’s sites? Its not like you share any of the sponsorship money with the other publishers even though they are the primary reason your sponsor bought the primary license from you. Likewise, you shouldn’t expect revenue share even if your game is the primary reason people come to our sites. Sites like Kongregate are going the extra mile and providing us extra by providing revenue share.

    A lot of flash developers of these awesome games don’t do it full time. If your not putting in 40 hour weeks into developing, you really shouldn’t complain that your not making a full-time salary out of flash games.They are part time and more like a hobby than an actual job. People who do it as an actual job are the people that get over $10k in sponsorships like the author of Shadez 2. Of those that do it full time, there is a good % that make more money than me. I will accept gamersafe games right now, but I still prefer completely free games.

    I publish alot of games myself as I develop alot for my own portals. Games that can rake me in over $100 in the first month and then about $20 or so each month afterwards, I can easily pop out every day or two if I worked 8 hours a day on making games. Since I sponsor my own games, I don’t look for sponsorships so that could be a few hundred more for games that take me 2 days or so.

    Don’t forget, these things are cumulative. I spend a lot more time on my sites than developing games, I probably don’t even average an hour a day developing and I still make hundreds each month off mochi-ad and CPMstar income alone. If I dedicated 40-hour weeks to develop, I could have easily made a couple of thousand dollars off in-game ads alone with Mochi and Star.

    Because of places like armorgames and miniclip, there will always be tons of high-quality games that are completely free. It won’t hurt us to only add those games and leave out a few with coins in them.

    There’s a good number of portals that don’t depend that much on freelance developers for their content or traffic. They have their own in-house development staff. These places also produce the highest quality games which are highly distributed.

    Portals did exist(I owned one) before mochi came along. Most of the games were from places like Miniclip or sometimes Armor. I got just as much traffic, even though there were far fewer games. If people don’t have a large choice of games, they’ll just play the ones that are available. For a regular portal, it won’t get less traffic if there are less games released. The “changes” in the last two years are just that there are ads in some games now and there are more games which in turn has sprouted out thousands of more portals. It hasn’t improved things for us who have had portals before these great “changes”.

  19.   Psyflash - Thomas Griffin Says:

    Yes, admin, I do know why sponsors purchase primary/exculsive licenses. And I never said that you dont have the right to use any of my games without my explicit permission. Once it hits the internet, it’s free game. All developers should realize this. However, you are still getting free content, whether someone else has already payed for it or not. I highly doubt you payed for most, if any of the top rated games on your site. You are still entitled to have them there, but they are making you money when you didn’t pay for them.

    Armor Games does have a in-house development team. They are one of the best portals out there that dont rely on submitted content. So it is true that you will always have some quality content for free. But I still dont think you see what micro-transactions could potentially do for the industry. If developers learn that they can make a full-time living (yes, I am full time btw) by adding micro-transactions, they will be willing to invest more time into their games and that will result in a higher quality.

    Of course, there are some downsides to micro-transactions too. If misused (like putting way too much payed content without enough free content), then it could ruin a game that still may be a very high quality. I urge my fellow developers to make sure there is a good balance of free content to paid content. That’s one of the reasons gamersafe is a good bet for portal owners, because the good people at FGL monitor these games closely, and work with the developers to find the right balance.

    Of course, there will be skeptics in the flash community. There will be people who think: “I have to pay for a bonus item in a game?! What an outrage!” Even if it’s mostly free. However, there will be the people who will find the bonus content engaging, and it would result in more repeat plays.

    Micro-transactions are still in their infancy, so most players arent used to it yet. Until they are, portal owners may have to put up with a small percent of their profit being lost. But once it becomes a norm as opposed to an exception, I think that it will work out better for everyone in the end.

  20.   admin Says:

    I highly doubt the micro-X will become the norm as long as places like armorgames exist. These places outproduce the rest of all the freelance developers put together.

    It really doesn’t matter if I don’t pay for the content, because someone else has. Someone else has payed a sponsorship fee to you or whoever the developer was for the right for that game to be on my site. It doesn’t really matter who pays for it, someone had to buy it from you. If I buy an air freshner at a store and decide to put it in a public building for everyone to enjoy, then there is no talk about everyone else not having to “pay” for it because someone has footed the bill. Its the same as if I buy a keg of beer and all my friends drink for it. Why would it make any sense for everyone to have to pay for it again? That doesn’t even make sense. When I sponsor something under those terms as I do every off and on, I’m footing the bill for everyone else. Realistically, nothing is really free because someone had to pay for the games to be there in the first place. Its really just a matter of who paying who.

    I don’t really ever see this working out for portals, it only really works for developers at the cost of portals. There are far more people who are just plain annoying that any content costs money than people who are actually encouraged by it.

    Now there are platforms like gamersafe(because they offer portals a small cut and are in the process of letting portals re-skin the login links) that I will accept games from although the quality of those games will have to be much higher. Come2play I’m very welcoming on because their platform is seemless, and their publisher’s cut seems to be around 25%, which is more of what I expect from affiliate commission off game sales.

  21.   Psyflash - Thomas Griffin Says:

    You make some good points, but an air freshener in a public building isnt making them much, if any money. And a keg you buy for your friends to drink isnt making them any money either. I think a better comparison would be me purchasing gold, and giving it to you for free to sell. And not all games are sponsored, so sometimes, no one is footing the bill. Like I said previously, we are well aware that we are allowing anyone who wants it to pick up our game, and I am perfectly OK with that. It’s just that when portals treat us like slaves, I get a little upset.

    We may not see eye to eye on this matter, but in the hands of good developers, I believe that better games will be made because of micro-transactions. There will always be people who just want a quick buck and will put micro-transactions into crappy games, like there are with mochiads, but in the hands of good developers, micro-transactions give the developers the ability to put more time and effort into a game instead of focusing on making a game in the shortest amount of time possible, therefore resulting in a better product. Because in order for micro-transactions to work well, there needs to be quality.

  22.   admin Says:

    Your gold example doesn’t work either because the Gold doesn’t come with in-game links or in-game ads. In other words, hardly any games are truly ‘free’ for us. Also its really no a valid example, especially for sponsored games. For that its life the sponsor bought some gold from you and then decides to give it to us for free to sell. In that scenario, you’ve already gotten your payment, so you didn’t really give anything to me for free.

    Almost all games have these and these in exchange are the payment for having the game on our site.

    I feel that Micro-X is just going too far without publishers receiving a decent chunk of the money being transacted.

    In every industry the distributors get a fairly large chunk of the pie, what makes the Flash games industry so special?

  23.   Psyflash - Thomas Griffin Says:

    Based on the info you have given me, I will give you two last scenarios.

    Sponsor pays me. Sponsor gives you my game for your site for free. * So far we are on the same page. Here’s where it splits off.

    1) You realize the game has ads and micro-X. You say: “This is bulls*t!, and don’t use the game.

    You make $0 on that game. You paid $0 for that game.

    2) You add the game to you site anyways. You make $X on that game. You lose $X/10 due to in-game links & ads. You get 10% of in-game transaction revenue.

    You make $X/10 + 10% of transactions. You payed $0 for that game.

    Which sounds better to you?

  24.   admin Says:

    The $X thing doesn’t work like that. Most of those people who played that game would have just played another game without Micro-X is that game wasn’t there. That game probably doesn’t make me much.

    Once you lose the visitor, you lose the profit it would have made. Thats a straight loss. That loss could easily be great than what you gained by putting that extra game on the site. At 10% and without seemless integration, its really not that attractive to publishers. Especially with the way Mochi is doing it where you get 10% on the first purchse and nothing afterward.

  25.   untoldentertainment.com » Should You Sell Your Source Code? Says:

    [...] thread erupted on the FlashGameLicense community boards surrounding this post by free-to-play Flash game portal owner Yinan Chen, AKA “Archbob”, who runs [...]

  26.   GenericName Says:

    Oh cry me a river… poor publishers get all these games that developers make, for nothing. Plus they get 10% of the revenue that the games make. Poor developers get something for nothing… and now that developers make a little more, you’re all throwing a tantrum. I got an idea, make your own games! There you go! Then you can have all the $$$! Oh wait… you’ve got to have talent to do that.

    Grow up, grow a pair, and stop whining like little b*tches.

  27.   admin Says:

    I do make my own games and they make a fair amount without the Micro-X. And you still don’t get that we don’t get the games for nothing. Most all games I put on my sites are sponsored. Some publisher had to pay hundreds or thousands to the developer for the right to put their version of the game on my site and other sites.

    That 10% on the mochiads revenue amount to like 5 cents a month but what it costs publishers in ad money and visitors is much more. But the ads are something that most of us tolerate. I think Micro-X is not going to find as much tolerance among players or publishers.

  28.   Tom Mason Says:

    What a lively discussion!

    In order to really understand how the flash game industry works and how it’s changing, I find it useful to consider how value for the player is created. Traditionally, Flash games have been short experiences that provide only a few minutes of amusement. No player is going to pay for only a few minutes of amusement. In order for a player to spend any significant time on them, the short games need to be aggregated into large collections (portals). Now instead of a few minutes, the player could drop an hour or more playing many of these short games. But even still, he’s not going to pay, because free games are everywhere. The developer can’t charge for so little value, and the portal can’t charge because there are a 100 other portals that don’t.

    Fortunately for portals, 3rd party vendors have been willing to pay for ad placement. Some of that money has trickled down to developers in the form of sponsorhips, site licenses, and rev share, but most is retained by the portals. And the reason for that is because there’s no incentive to pay developers more when so many are giving their games away for free (the same reason portals can’t charge players).

    In the traditional model, portals are the ones creating most of the value for the players. Portals deserve most of the money. They’re earning it by collecting all the games that developers give away and by negotiating better and better ad contracts. The value created by developers is spread out so thin that very few developers get anything.

    What’s changing though is that as the Flash game industry matures, the quality and size of game projects naturally increase. In order for these larger projects to work financially, the developers have to make more money. Especially with the current economy, that money isn’t going to come from ads. It has to come from the players directly, just like in the rest of the PC game industry. Micro-X provide a way for that market to be tapped, which enables flash game projects to increase in quality and size.

    When a player spends 5-10 hours on a single game, then the developer is the one creating more value for the player (The portal is still creating value by providing the player himself, but the developer is the one keeping the player engaged. When players are constantly switching games, it’s the portal keeping the player engaged). In order to create that value, a lot more time and resources had to be spent, so revenue needs to be proportional to development costs for these larger games to be sustainable.

    The number of free games is only going to increase (there will always be hobbyists who make little games and give them away), and portals can continue as they are aggregating the free ones and keeping most the ad revenue.

    Micro-X will support bigger games and pay for them by tapping the players’ pockets. Players will still only pay for games that offer sufficient value, but the end result will be a LARGER pie. And even if developers get a larger piece of that larger pie than they get from the freebies, there will still be more revenue for the portals too. I mean, portals are already getting $0 from players directly. If players start paying anything and portals get any cut (MochiCoins currently is 10-20% for the portal, depending on the developer), then that’s MORE than $0.

    As for losing traffic to mochi, that might just happen, depending on what kind of value a portal creates for its players. As a player, creating a MochiCoins account and playing games that use it, I have a roaming profile I can use at home and at work, and my items and progress go with me everywhere. To me, THAT is real value for the player (and I didn’t have to pay a dime for that). If players judge mochi to be the one creating more value than your portal, you will lose those players.

    Of course, there are portals that probably offer that kind of service, but the best service for the player will be the one that more developers support.

    Think about how you’re going to create MORE value for your players. Players will go where they get the most value for their time and money. If your focus is on creating value, then you’re moving the industry ahead (like Mochi is). But if you lose focus and become more concerned about holding on to what you have, then you’ll just get left behind. The internet moves way too fast for that!

  29.   admin Says:

    If Mochi’s cut was 20% flat then I’d be fine with it(provided they get turn the facebook app off by default because their bridge doesn’t work half the time), but it isn’t. It isn’t even 10% so people can stop acting like its somewhere between 10 and 20%.

    Its 10% on the first buy only and then 10% on coins spend only if the developer wants to share revenue. Thats not a very attractive model for publishers.

    What your forgetting is that Mochi isn’t the only player in the field. Gamersafe and Heyzap are also there(and more services will come up) so publishers will push for the one that is most beneficial to them. Since Mochi has by far the worst service to a publisher of the three, if we see a game that we want to sponsor using Mochi, we’ll push it to use Heyzap or Gamersafe instead. In the end, if Mochi doesn’t try to please portals more, their competition will simply outcompete them.

    Mochi can get as much developer support as it wants. Without portal support, its going to sink.

  30.   Tom Mason Says:

    “Mochi can get as much developer support as it wants. Without portal support, its going to sink.”

    Anything will sink without developer support too. Developers, portals, and payment providers are all necessary in the pipeline for creating value and collecting money.

    Whichever the developers choose will be the one that takes over. Neither portals nor players can drive the choice, because they’re not creating the content.

    You can boycott games that use services you don’t like, but if more and more developers use them, you’ll just be missing out on lots of content you could have on your site. Then all the other portals that recognize their place in the value pipeline and see the value for the PLAYER in those services will get the content that you don’t.

    There are thousands of portals out there. If a few boycott our games, there are still plenty that don’t. Micro-X is shifting power from portals to developers, and that’s probably the core reason you’re so opposed to it. One of the fantastic things the internet has done is make the middleman obsolete. That lowers prices for players and increases income for developers, which increase game quality and player enjoyment. Portals will eventually fade away as the web becomes more and more socially driven. It’s just the way the wind is blowing.

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  33.   Free Flash Game Says:

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