So, I think I will write an article about starting to sponsor with those that do not have a very large budget. At the end I will show and explain some of my successful sponsorships. Now before you start to sponsor, I suggest having about $2000 and being very, very careful with your sponsorships. With less than $2000-$3000, it will be hard to keep sponsoring things. A few key things are:
1. Looking for excellent value in fairly low priced game ($300-$700 range)
2. Using CPMstar shared revenue as the advertiser
3. Knowing which games to bid on and not getting caught in bidding wars
This article is mainly focused on getting good deals off FGL(flashgamelicense.com).
First of all, if you only have $2000-$3000 to spend, you should not be looking for a single high-dollar value game to bid on, you should be focused on getting 5-6 games around the $500 range. In my experience and when you do number crunching, you generally get better value off of 10 $500 dollar games(if you choose well) then 1 $5000 game. Most of my games are gotten for bids around that much and on average for a $500 game, I can get about 350,000 plays(via mochibot) in the first month. For a $5000 game to get the same value, you’d have to get 3.5 million plays in the first month. While there are some $5000 games than can indeed get that much, there is by no means a guarantee that it will. I’ve seen plenty of high-dollar games flop. With 10 $500 games, you will generally get better performance and reduce your risk due to the diversity of games you will sponsor(meaning 1 flop can be made up with another success). This way one flop will not kill you like a flop on a $5000 game would.
There are plenty of games around the $500 area that are really good deals, especially if you get CPMstar shared revenue, which shares in-game ad revenue with sponsors. Their eCPM is generally much higher than Mochi’s so even with the shared revenue, the developer usually makes a higher CPM with CPMstar(if they implemented the advertisements right). A large portion of the strategy is to make back what you spent on sponsorship via shared ad revenue within a 6-month period, so you can keep sponsoring new games and grow your business(and in the process get a larger budget and sponsor more games). This strategy is not viable if you do not sponsor with CPMstar. If you are good at picking games, you should be able to be self-maintaining within 6-9 months(meaning using the money you get from shared revenue to sponsor future games).
Step one is to play each potential game for a long time before you decide to sponsor. Things to look for are:
1. Genre of game
2. Graphical presentation and first impression
3. Fun and addicting-ness factor
4. Replay-ability
The first two are more important than people give credit for. Some game genres just have more sites dedicated to them than others. The graphical presentation and first impression are extremely important for big portals like newgrounds that can make a game go viral. The last two are self-explanatory.
In general, don’t sponsor a game unless its fun for you to play or you’ve seen a game like it that has been fairly successful before. Your resources are limited at $2000-$3000 to start, so you must be picky and careful as what you spend your money on. Generally I sponsor mostly strategy and some puzzle games as my distribution abilities tailor-fit those genres much more than others. Games with zombies, physics(box2d), and other popular themes do tend to get more views than other games of the same quality because of the fan sites dedicated to them so you may want to pay special attention to such games.
Now, in the course of your sponsorship, you need to build a good distribution channel. When you get an email asking you to add a game to your site, reply back and say that you’ll add their game if they add one of your games. This can have big payoffs. I do this with several sites and it guarantees I get my game on at least 6-7 decent sized sites. If your doing sponsorship with CPMstar, this can be greatly beneficial. Also when you sponsor games, require the developer to use the heyzap distribution system as well as the FGD distribution system. This will not be a huge boost usually, but every view counts. Talkarcades.com also has a gamesfeed that you will want to submit your game into.
You should also compile a list of portals that take direct uploads as well as the emails of several large foreign and domestic portals to submit every game to. I have a very large list myself(which I am not inclined to share here) and submitting to this list yields good results. Don’t think your job is over once you put the game on your site and submit to Newgrounds and Kongregate, because that is just the start. You will be missing out on a lot of views if you do that. This takes a lot of time, but success almost always does.
I would also suggest finding a specific genre or even niche to sponsor from(even if your site is a general flash games site) at first because it helps a lot to find specific fan sites dedicated to that kind of game. Good places to start would be tower defense games, difference games, physics games, or puzzle games. There are several sites dedicated to specifically these genre.
When actually looking at a game, I would look for games with multiple levels(more room for interlevel CPMSTAR ads), highs cores(to keep players coming back), and variety for replay-ability. Map-editors and other such features are great, but not a must.
When you first start bidding for games, you will not want to get caught up in bidding wars. If you bid $500, and someone outbids you and does $1000, DO NOT go and spend all your money on a $2000 bid, that is not very smart. First of all, you are generally not going to be able to outbid the bigger sponsors and second of all, putting all your eggs in one basket is generally pretty dumb when you first start out. There is no guarantee that any game will get you a good return on investment so its better to diversify at first. Once you start getting a solid $1000 or $2000 via CPMstar on shared revenue, you can start taking bigger risks(although I still would not recommend it). Spending all your money on one game(around $2000 for a game at first) is akin to going all-in in a poker game with middle-pair on the flop with 4 other players still in the game, which is generally not a great thing to do.
Also if you have a bid on a game and you see someone else have a bid of the same amount, PM the developer and try to work out a deal. Offer a performance bonus incentive(not too big of one though) and sometimes that will seal the deal.
One last piece of advice is that just because a game is a sequel of a successful game, don’t rush to bid 3x or 4x what the original sold for the sequel. Most of the times(of course with exceptions), sequels aren’t as big of hits as the original game. Do not bid an unreasonable amount for sequels.
So that is it for my general advice, now I will show you some games that have worked very well for me and give an explanation they are in the top 10(plus Elite Forces Defense because that was a definite success). All these games are under $1500.
*Note that earlier games sponsored with CPMstar shared revenue such as Gabal and Super Castle quest did not have optimum placement of ads so did not earn as high of an eCPM as later games.
*These numbers also do not include the amount of money I got(which is in the thousands per month) for the traffic they generated back to my site. This is actually the primary reason people sponsor games, not the shared revenue. Many people go by the $1ECPM for 1,000 plays rule in addition to shared revenue for the real worth of a game. I do not go by such a measure. However, the number of plays(and clickbacks you get via them) from a game is a large part of the game’s value.
1. Flash Empires(http://www.flashninjaclan.com/zzz414_Flash_Empires.php) – This game will probably always be first on my list because it is the game that really convinced me that doing portals for a living was viable(by the ways, it is viable, I make a good living off of it now). I sponsored this for $500 and it has well over 10,000,000 game plays in the 2.3 years since I sponsored it. I allowed Mochi-ads in this one because back then CPMstar shared revenue did not exist.
2. The Last Frontier(http://www.flashninjaclan.com/zzz4314_The_Last_Frontier.php) — This was a really awesome deal for me. Surprised that hardly anyone else bid on this game over at FGL. Cost me $1150 overall and has made me over $1700 on shared-ad revenue alone(developers get 2x what sponsors get under the CPMstar shared ad revenue model so I don’t think he’s crying either) in less than 3 months. In overall numbers, this has to be my most successful sponsorship. Its like I got paid $600 to sponsor a game that got over 3 million plays in the first three months(and a lot of click-throughs) to my site.
3. Blockboard(http://www.flashgamesnexus.com/flash-games/Blockboard.php) – Its been roughly 6 months since I sponsored this little game. Its not impressive in terms of absolute amount of money made but in terms of ROI, its unbeatable. I bought this game for $40 and in shared ad-revenue its made me $170 plus its gotten almost 600k views web-wide since I sponsored it. Thats an unbeatable ROI.
4. Glass Tower(http://www.flashninjaclan.com/zzz3874_Glass_Tower.php) – I bought exclusive source to this game for $150 I think from the original developer(who also developed this game for i-phone). Outside of the 1 million+ impressions with game has gotten, I have also made over $200 off the in-game ads on this game in about seven months.
5. Hotel Defense( http://www.flashgamesnexus.com/flash-games/Hotel-Defense.php ) – Bought exclusive source code for $200 about 7 months ago for this game. Its gotten about 890k views over the web and I’ve earned about $153 from in-game ads so far(I used Mochi and CPMstar for different versions of this game).
6. Ants Battlefield ( http://www.flashgamesnexus.com/flash-games/Ants-Battlefield.php ) – Almost a month since I bought a primary sponsorship on this game for $600. It has gotten about 600,000 views across the web and has made me around $490 is shared ad revenue. This is a definite win.
7. Highlord TD( http://www.flashgamesnexus.com/flash-games/Highlord-TD.php ) — Been about 3 weeks since I sponsored this game for $700. It has gotten roughly 415,000 views online and has earned me around $450 in shared ad revenue. Another win. Both this game and ants battlefield are still going very strong in shared ad revenue.
8. Ninjas vs Pirates Tower Defense(http://www.flashgamesnexus.com/flash-games/Ninjas-vs-Pirates-TD.php) – This game would be higher on the list if the original person I paid to create this game didn’t copy the code from another game. That resulted in me having to pay another person $500 to completely re-write the engine before re-releasing the game. Overall, this game cost me $1150. This game has been out since January of last year(about a year and a month) and has over 4.8 million views across the web. It has made me $684 off of mochi-ads(didn’t know about CPMstar’s in-game ads then) and $250 off of a non-exclusive engine sale for a total of $934.
9. Gabal ( http://www.flashgamesnexus.com/flash-games/Gabal.php ) — This game cost me $300 to sponsor about half a year ago. It has gotten over 700k views web-wide and has made me $187 off my my shared revenue.
10. Super Castle Quest(http://www.flashgamesnexus.com/flash-games/Super-Castle-Quest.php) – I got this for $200 about 7 months ago and it has over 550k views across the web and has earned me $169 in shared ad-revenue.
11. Elite Forces Defense ( http://www.flashgamesnexus.com/flash-games/Elite-Forces-Defense.php ) – Got this game for $1000 about 2 years ago. Would be way higher on the list if it had CPMstar shared ad revenue. However, back then it was all Mochi-ads. Game has well over 10 million plays. A good deal, but did not give me the bang that flash empires did for my site.
Note that these are not by any means all the games I have sponsored. I have had many flops, but the successful ones have more than made up for them. These numbers also do not include the amount of money I got(which is in the thousands per month) for the traffic they generated back to my site. This is actually the primary reason people sponsor games, not the shared revenue.
Tags: games, sponsorships




February 11th, 2010 at 3:54 pm
Great resources and info… Thanks
February 11th, 2010 at 7:03 pm
A really well written and insightful post, interesting to know how you sponsors think
February 11th, 2010 at 7:18 pm
Actually its not how all sponsors think. This is actually a well-thought out business and financial model. Most arcade webmasters don’t have a model.
February 11th, 2010 at 8:03 pm
You all suck!!!
February 12th, 2010 at 5:23 am
Very good article! I’ve been following a similar strategy for 2 years (requiring CPMstar since about a year), and it has done pretty well for me too.
I’ve always spent a lot of time on distribution, and helping developers by improving their game and pointing out opportunities for non-exclusives etc. This is added value for the developer, and as a result several developers come back to me with their new games.
February 12th, 2010 at 3:52 pm
“This is actually a well-thought out business and financial model.”
Lol, you took my compliment well. Teach me to bother praising.
February 12th, 2010 at 5:13 pm
Interesting read. If you don’t mind sharing, how many games do you need to sponsor per year in order to make a living out of this kind of business? Assuming I follow all of your advice, and invest x dollars in one year, what kind of return can I get – 2x? 3x? Or more? Thanks
February 12th, 2010 at 5:57 pm
Right now, I sponsor at the rate of more than a game per week, but at the beginning, you won’t be able to. Trying to get 2-3 a month is a decent number.
It will take quite a while before you can live off of this and the first few month(or first year) you’ll be just trying to establish a steady flow you are basically using the money you get from in-game ad revenue to sponsor more games(so, basically you are getting the games for free). The making a living part comes from the ad revenue your site makes form the promotion value of these games.
The return is too hard to say, it depends how good you are a gauging games.
February 12th, 2010 at 7:42 pm
Ok, that’s useful to know – thanks.
February 13th, 2010 at 12:52 pm
Well, squize, unlike many other models(or lack of thereof), this one actually works, at least for me.
February 15th, 2010 at 4:28 pm
Bookmarked!
Wow, great article, I will defiantly consider when I sponsor my first Game.
February 18th, 2010 at 11:23 am
Your site contains much other information that gives more knowledge and many more ideas about the topics you have given in your site.
February 28th, 2010 at 9:22 pm
Wow, very long, intricate, and awesome article. Great read, but I don’t think I’ll be investing just yet.
March 17th, 2010 at 1:12 am
A very well explained and well written post with lots of good information…I like your post very much…thanks for sharing such a wonderful information…Keep writing such a valuable articles..
April 21st, 2010 at 1:03 pm
Thanks for sharing this info!
I’m looking to sponsor a couple of games for my numerous gaming portals and this comes right on time.
Thanks,
Vincent
May 5th, 2010 at 4:02 am
this site gives information but updation is required…..
May 5th, 2010 at 4:09 am
There is lots of opportunities in flash gameing .the posted blog is sugested very convinient for sponsership and it is knowlegible in other point of view.
Keep it up
November 30th, 2010 at 4:18 pm
HI,
Thanks a lot for this great post !
There is something which is important to know: What was your distribution method.
I mean, did you make most of the “plays” on your site because you have good SEO or because you bought some ads ?
That would be interesting to know.
Best,
December 4th, 2010 at 3:11 pm
Very good read. I have always wanted to do sponsorships, but did not know where to start.
March 16th, 2011 at 9:14 am
Very good information. I’m trying to earn my living from my arcade sites and this certainly will help.