Flash games blog
Fun Da Vinci Walkthrough admin 31, March

This walkthrough is for the game Fun Da Vinci.

Levels 1-15:

Levels 16-28:

Games for today:

1. Elephant Quest — Get your hat back from the Mammoth

2. Steel Curse — Fun RPG fighting game

A few years ago, I-phone was the only game in town. There was nothing else. Now a strong competitor has emerged and may have even overtaken I-phone. According to certain statistics on mobile Operation Systems(OS’es) Google Android will get to 39.5% market-share in the smartphone market, far outpacing I-phone and any other competitors. This means that many developers developing apps for the I-phone may have to switch over to Android. These numbers are pretty surprising to me as a report in November of 2010 had I-phone still on top with 28% share with Android closing in at 19% share. I guess Android’s Open-Source platform appeals to more people than I-phone and its addition of flash will really put it over the top. I’ll probably buy a droid for my next phone.

Games for today.

1. Loki — Guide the Fire God to the surface without him burning out.

2. Super Fighters Rampage — Fun stick fighting combat.

3. Viral Defense — Defend your center from several Viruses

This walkthrough is for the game Purple Invaders.

Games for today:

1. Red Dragon Rampage — Protect daddy dragon by slashing and biting enemies.

2. Panzer Troopers — Use your guns and turrets to shoot bugs

3. Humans vs Monsters — Build human soldiers to fend off monsters

This walkthrough is for the game Ragdoll Salvation.

Games for today:

1. Space is Key — Collect the stars on the platform while jumping over boxes.

2. Plazma Burst 2 — Shoot lasers out of your plasma gun to kill enemies

3. Mario and Friends Tower Defense — Defend your path with Mario characters

So Google had a huge update recently and a number of people recognized changes in their site rankings. I personally came out of it about even with some of my sites losing a bit and some of my sites gaining a bit. There are certain trends that I recognized though. Google seems to be placing a lot more emphasis on the age of a domain. I’ve seen more older sites at the top of the search engine. This could be good because older sites tend to not be scam sites since people have been going to them for a while, but this latest update also forced a lot of old sites to the top that are rarely updated. This was easy to realize because my two newer sites Flash games nexus and Super Tower Defense both lost out for their front-page keywords. However, they retained or even gained on search that resulted to their sub-pages. As new pages are created, Google seems to be taking the creation time of that particular page and not the domain age as to where take specific page will be placed in search results. My sites that are 8-9 years old actually gained keyword searches.

One thing that I found weird, mainly because Google said this update was to filter out spammy article re-write sites is that spammy links from random places like blog comments seem to carry more weight on Google now. Some of the new sites that have seem to pushed to the top have an extraordinary amount of back-links from forum profiles and blog comments(don’t try to spam here, I’ve turned all links to no-follow in comments to prevent spam). This would seem counterproductive to Google’s goals as they were trying to eliminate these things. I’m pretty sure Google will tackle these things in their next update. Google also announced a plugin for chrome that lets you rate sites within the search results. Although they are not using this in their search methods, they are comparing search results to user’s ratings. At first, this might sound like a good idea, but honestly, this is one of the easiest things to foil. The people most likely to download the plugin are webmasters themselves. They will get their friends and partners to all up-vote their site so Google will think search results should favor their sites. Data gathered from this plugin should be completely ignored when it comes to search rankings and their algorithm should not try to match its results with these user results at all because user ratings are so easy to inflate and destroy.

Back-links from older sites and that have been in place longer seem to be worth more this time around so getting a bunch of new links(even from important sites) will not be as helpful in climbing the ranks. Links from articles seem to have taken a hit as article marketing no longer works as well. In-content links seem to matter more than footer links so article directories may have to lift their requirements for non in-content links for people to write free content for them.

Overall, I find search result quality has gotten a bit worse with this update. I’m finding a few sites now for certain terms that don’t have the term in the title or anywhere on the page turning up high in the results. These results are for the most part, not relevant to what I’m searching for. I know Google was trying to target article directories as there are a lot of useless and spammy articles out there but however, they seem to have hit every article and there were plenty of good ones that had information that I wanted. Most large article directories limit or do not permit in-content links so spam was not that prevalent. With this new update, I can no longer find the helpful articles(and the good reads) by searching Google that I used to be able to find. Instead, I’m more likely to find general sites where the information I want may not be there. Overall I have to give this update thumbs down. Google needs to do better at determining which articles and content are relevant and which ones are not. It also should look at the frequency of updates and search instead of using domain age as such a big factor.
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If you wish to use this article, you must keep all in-article links intact.

So for game makers, there one point that I’ve written about before but it seems many game developers, and sometimes even myself, miss out on. We like to make our games difficult and challenging because we think that way players will keep on coming back to them in order to beat them.

However, this is not usually the case. If a game is really challenging, a lot of the players will just give up. People like instant gratification more than ever now and if something is too hard, they will more likely give up rather than try again. Take for instance a game I sponsored in the past — Lightwing. It is an excellent plane shooter game and graphically on par with the Raiden X series, but it had one major flaw — people consider it way too hard. I tried to get the developer to implement mouse controls but he wouldn’t do it because he designed it to be that way. The game ended up doing OK but I think it was denied a chance at going super-viral because many people just got frustrated at the difficulty. As one player put it “I simply do not like games that are all about dying”. Now, the game is possible to beat but it is highly challenging. I believe if mouse controls had been implemented or the game made easier, people would have rated the game a lot higher.

Another testament to the popularity of easy games are sites like arcadeprehacks, which basically take all the challenge out of a game and let players win instantly. Now, you might think that no one would want to play such a game, but in reality, those sites are madly popular. Once again, people prefer instant gratification rather than having to work for something. So next time when designing a game, do not make it too challenging or hard or have difficulty levels were people can choose to make the game easy if they want.

Games for today:

1. Roadkill Revenge — Launch cars to cause destruction

2. Prior — Fun sidescrolling storybook game

3. Insect Wave — A TD like frontline tower defense except you are defend against the bugs.

In the world of sponsorships there are generally two kinds, primary licenses(which you can distribute) and site-locks(which only work on your site). While primary licenses are useful on just about any arcade site, site-locks have very limited use and should only be purchased on certain types of sites.

Basically site-locks are only good for retaining traffic and have almost zero marketing or promotional value – which is what most sites need. Because of that reason, most sites(like 99% of sites) have very little use for them. The only sites that would have reason to buy a site-lock at any price are the big sites. If you run a small or medium sized arcade site(less than 300,000 page-views a day), then you should not buy site-locks, no matter the price because even if they are under $100, it is most likely not worth it. If you go the site-lock route, it only makes sense if all your games are site-locks since a site with some site-locks games and others not still gives traffic away to other sites and would make no sense and be a waste of money. This confines smaller sites in another way. Some really good games(like a lot of the stuff that armorgames.com puts out) are sponsored on an exclusive license or are made in-house so site-locks are not available for these games. Therefore, you will not be able to put these games on your site which could deny you a decent amount of traffic from SEO.

You might think that sites like Armorgames.com or Andkon.com are successful by doing only site-locks and got big that way, but that is also not the truth. Both Armor Games and Andkon were already huge before they started buying site-locks. Neither site has really grown at all because of buying site-lock licenses. Since site-locks have no promotional value, they actually do not bring in any new traffic. They just prevent people from clicking on logos within the game and leaving your site. This contributes only a small amount to the overall bounce rate for a site. Armor games grew because it got into the game early and sponsors on primary or exclusive licenses to attract new traffic. It was already an industry leader before it started buying site-locks. Andkon sprung up suddenly and grew huge because of a massive paid ad campaign a few years ago where almost every single Ad on a gaming site was for Andkon.com. There really isn’t any arcade that grew popular or big because of site-lock buys so it is not good way to initially gain popularity.

If your site is a huge site already, don’t buy site-locks as they are not a good investment. Instead spend the money on directory listings, primary licenses, and even site design. You will get a much better return on investment if you do so.

Games for today:

1. Photon Zone — Drop the photons in the right places to win.

2. Heavy Terror Machine — Use your huge mechwarrior to destroy buildings and soldiers

3. Last Moment — Fun tower defense game

This walkthrough is for Cover orange players pack 2.

Games for today:

1. Command and Defend — Defend against tanks

2. The Squirrel Game — Avoid dragons and obstacles while defeating enemies.

This walkthrough is for the game Zombie Physics.

Levels 1-5:

Levels 6-10:

Games for today:

1. ZitS the Saviour 1 — Shoot zombies and save your family

2. Gun Drop Hop 2 — Bounce around and collect coins

This walkthrough is for the game Wooden Path 2.

Games for today:

1. Frustra Bit — Collect green coins and get to the exit.

2. Zombie Task Force — Use zombies like lemmings to eat brains and get to the exit