This walkthrough is for the game Feed the Panda.
Level 1-15:
Levels 16-30:
Games for today:
1. Villainous — A fun tower offense game
2. Bomber at war — Blow up enemy planes and ships
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This walkthrough is for the game Feed the Panda.
Level 1-15:
Levels 16-30:
Games for today:
1. Villainous — A fun tower offense game
2. Bomber at war — Blow up enemy planes and ships
This walkthrough is for the game Bazooki a Silent Affair.
Games for today:
1. Boozeup — Use Beer and Puke power to jump through the levels
2. Number Ninjas — Be a number ninja, go over obstacles and fight other number ninjas
This walkthrough is for the game Red Remover Player Pack 2.
Part 1:
Part 2:
Games for today:
1. Shop Empire — Build Malls and stores and creating a vast shopping empire
2. Bazooki a silent affair — Shoot Bazooka shots to blow up everything except for the jug
This walkthrough is for my newly release game Nano War 2. Play with everything unlocked at supertowerdefense.com .
Part 1:
Part 2:
Part 3:
This walkthrough is for the game Paper Cannon 2.
Games for today:
1. Rollercoaster Creator 2 — Create marvelous rides to pick up gems and get to the finish.
2. Ultimate Assassin 3 — Assassinate targets and don’t get the guards notice.
This walkthrough is for the game Labscape.
Games for today:
1. Final Borderline — Defend with different towers against many maps of enemies
2. Lunar Commander — Build different structures and different units to defeat the enemy
This walkthrough is for the game Death to Trolls.
Games for today:
1. Labscape — Escape the lab by drawing various objects
2. Nimble Piggy — shoot cannonballs and destroy skeletons and other enemies
3. King Towers — Defend the king from the mind-controlled forces of the switch.
This walkthrough is for the game Flopad.
Games for your site:
1. Skinny — Use the robot to complete various tasks
2. Robinson Crusoe — Build your economy and your fortress
This walkthrough is for the game Little Samurai.
Games for today:
1. Super Puzzle Platformer — Shoot stacks of same colored blocks while jumping to avoid being squashed.
2. Kick Out Bieber — Use your Guitar to smack Bieber as far as possible
In a recent thread at talkarcades, several arcade webmasters Raged against in-game ads. While I think they went overboard on hating on ads, they do bring up some points.
First of all, in-game ads, unlike Microtransactions, I believe are generally a good thing. As long as there isn’t any network branding and they are not too obtrusive, they should be accepted and even embraced as they keep the costs of games down. However, that should only go as far as static ads, not video ads with sound or ads where you have to wait 30 seconds to play the game. The maximum wait time should be 6-7 seconds. Network branding needs to go. The network is already making a lot of money on the ads, there is no reason why they should have branding in the ads. Mochi used to be good until they started adding all the extra stuff. Now they are just an advertising front that hinders distribution. Most of all, they don’t listen at all to publisher demands so there really isn’t any reason for publishers to work with them at this point. The other networks like CPMstar, ad4game, bannerflux, etc are somewhat better as the ads are not so intrusive and some even have systems for sponsor splitting.
CPMstar did a bad move some time ago by trying to stealth add editorials without telling anyone. However, they were caught and they actually listened to publishers and sponsors and now sponsors(as well as devs) can turn off both editorials and video ads and allow only the square statics. Many sponsors have done so. The eCPM is still pretty good and I believe it will help the spread of games with CPMstar ads.
The other stuff discussed in the thread such as white label games and pay per play would probably never work out as the majority of arcade webmasters just would not sign up for it. You’d need 300-400 people to sign up and play nice for it to work and that just would never happen. The amount of work required to make that many site-locks would be enormous and for small sites, paying even $15 a game is just too much. You aren’t going to make a site popular by adding only 5 games a month. Site-locks and white label games are only worth it if you have a significant amount of traffic.
Like it or not, the arcade industry is stuck with the current sponsorship model. However, ad companies need to realize that publisher do have the power to make them fail or succeed by accepting or not accepting their ads. If an in-game ad company uses just static 300×250 ads in-game, many publisher will latch on to them. If they do intrusive ads, publishers will turn away quickly.
Games for today:
1. Fly Hard 2 — A vertical shooter set in space. Destroy the enemy spaceships.
2. Solar Max — Fun strategy game where you command your fleet and planets to take over the enemy.