Flash games blog
Sieger Walkthrough admin 7, September

This walkthrough is for the game Sieger.

Levels 1-14:

Levels 15-29:

Games for today:

1. Epic Battle Fantasy 3 — Fight different monsters on your way to battle the demon king.

2. Ragdoll Spree — Shoot ragdolls to pop balloons.

3. Nitro Ninjas — Ninjas on motorcycles! Cool!

This walkthrough is for the game 10 gnomes Bologna.

Greyscale walkthrough admin 12, January

This walkthrough is for the game Greyscale. Click on the “Click me, I am a walkthrough” link to see it.

Click me, I am a walkthrough

Buying an arcade site admin 29, December

Lately I’ve seen lots of deals on the infamous auction site flippa.com of people trying to sell arcade sites for a ton of money in hopes of ripping an unsuspecting buyer off. Numbers of $10,000 to $15,000 comes to mind for sites with little or no traffic and no actual revenue. The sellers are trying to dupe the buyers in buying on “potential”, which is more or less a worthless term. In this article, I will tell you the things to look for when actually buying an arcade site and a few things to watch out for. I’ve been in this industry for several years and and make a good living off of arcades so I’ve seen sales come and go. And before you ask, no, I am not interested in selling any of my sites.

First thing is, as mentioned above, do not buy on purely potential. Aspirations of what you “could” earn if conditions are perfect are worthless and should not be paid any heed to. Made up and hypothetical numbers drawn out from nothing are no good when it comes to making a sale. Someone who claims that a site that gets 500 unique visitors a day can make $3000 per month is obviously lying to lure in some poor sap who doesn’t know what he is doing. First of all, an average arcade(a small one) can expect perhaps 3-4 page views per visitor(and that is being generous) and perhaps earnings of $2eCPM($2 per 1,000 page views). If we calculate that based on 500 unique visitors a day on a 30-day month. That is roughly 2000 page views a day which equates to about $4 a day or $120 a month for a site with 500 unique visitors a day. Doesn’t seem like much? These numbers are from a very favorable scenario for a site with only 500 uniques a day. Most sites with that much traffic will earn less. If someone shows you stats that are 10 times to 100 times greater, he or she is probably photoshopping those stats.

The second major thing that people miss out on is that the only real measure you should place an arcade site when buying is its revenue or, more directly its profits. For people who have trouble differentiating between the two(and I’ve seen a lot of people who seem to think that the two are interchangeable) , revenue is how much you make overall in a month whereas profits is how much you actually net after you take out expenses such as server fees, sponsorship fees, cost of buying traffic, etc.

My view on it is the only sites that are really worth the asking price are ones with high Net Profit, which implies that they have a strong profit margin. In the arcade industry, 5% or 10% is not a strong margin, those are extremely weak margins and a slight dip in eCPM rates(which is very common) will erase that margin and put you into the red. For arcade sites you really have to look at sites that have at least a 50% profit margin in order for it to be what I consider a healthy operational model. The eCPM swings from season to season can be quite dramatic and you want to make, not lose, money all of the time and not only some of the time. Many seem to think that the rule of the thumb is maybe 12-16 months profit for the price of an arcade site. I disagree with this measure. For sites that have 100% profit or above(make more than twice what you put in), they are worth substantially more. A figure that is 3-5 years or net profit for those sites would not be overshooting it. On the other hand, sites that have a small profit margin(even if they have large revenues) are not worth much as a slight dip in eCPM or a slight mishap on your part can effectively erase profits or end up losing you money. If a site has only a small profit margin and its getting a decent amount of traffic, then it is probably not running a very healthy financial model.

The last point is that financial numbers and financial numbers alone should determine your purchasing price for a site. Design, features such as highscores or badges, or other things like that should really not factor into the equation or only have a minimal effect. Realistically, none of those things really matter too much to a site’s success or failure. Marketing and promotion skills easily outweigh all of those things put together by tenfold. I’ve seen too many sites spend thousands on flashy designs and fancy features only to flop. Their rate of success is not greater than your generic arcade script. After your site starts receiving a good number of visitors and decent profit, you can think about adding those things in. Those things add very little, if anything, to the value of a site at the point of sale.

If your still unsure about what to buy and not buy, I suggest you head over to www.talkarcades.com and chat about good prices to buy sites at.

That is all for this article.

Twirl and Hurl walkthrough admin 24, September

This walkthrough is for the game Twirl and Hurl.

Max Connect Walkthrough admin 22, September

This walkthrough is for the game Max Connect

Neon Maze walkthrough admin 29, April

This walkthrough is for the game Neon Maze. There’s a walkthrough in-game I know, but the site is always down.

Level 1-15:

Level 16-25

2112 chapter 3 2112 Chapter 3 is the best chapter in the so far 5-part series of 2112 3-D shooter(other chapters are also at flashninjaclan.com). In this chapter, an S-ranked agent is sending his minions against you and your partner in a bid to stop your intrusion into the base. This chapter is a bit more frentic and action-packed than the others so be prepared! This chapter is full of droids and drones so fast shooting and re-loading is key to victory. I thought this chapter had everything from the little puzzles and mazes to the animation to the action. It was nearly perfect in its execution.

The one thing that bothered me was the re-loading. Since there are so many enemies coming at you at once, having to re-load so often was just not fun. That would always give enemies time to shoot some bullets at you. The problem was that the enemies were so clustered together in this one that its hard to aim for one or two shots per enemy. You still have to aim carefully to avoid re-loading too much and losing life in the process. But either than this small complaint, I found the game to be extremely entertaining.

card game Card game is one game that really frustrated me because I could not find a way to get more than one ending. In fact, I am doubting if there is even more than one. Other people have said they got different endings, but I have not been able to get them. You play cards against an opponent and the events are completely scripted. When you play the 3 it burns. When you play the 9 or the 6, your opponents asks for a snack break. When you play the other, the game ends and results in a dromple. I can’t figure out a way to unlock any other endings or characters so some help would be appreciated. I know this is supposed to be a joke, but it just isn’t that funny.
colour my heart Colour my heart is a fun valentine themed adventure game with a basic black and white art style. The game itself is very easy and can be beaten in a few minutes(when you get to the electric box, flip the switch to kill the barrier by clicking on it). The real fun of this game is to explore the sketched world while trying to find your emotions. This is a perfect game for valentine’s day with good music to boot.