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Take part in the epic battle between vampires and werewolves
Talesworth Arena is a fun tactical game where you can choose to be a Psionic mage, a Juggernaut, or an engineer and fight your way up the ladder to become the ultimate warrior using your skills. The engineer is good at making stuff, the juggernaut is mainly strength, and the psionic mage is someone who mainly depends on controlling other people’s thoughts and using that against them.

There are two modes, easy and normal. Easy wasn’t much fun for me because battles devolved in click-fests so I played normal most of the time where there is paced and strategic combat.
In normal, you only start with 10 gold and you should go immediately to the training ground to buy whatever you can(this usually means the training sword for the juggernaut and maybe the poison thing). After you have bought these things, head over the the arena to start fighting. Usually at first, you only fight grunts and low-level creatures first. Be careful, even these fights are not a cakewalk. In normal, there is timing to the combat and interrupts are very effective both on you and the opponent. I usually just hit with the poison syringe and then the sword until the effects of the poison wore off, then hit with the poison again. Be careful and don’t let the enemy interrupt your move or it will cost you a lot of damage and your attack. With the money you get from winning, you can upgrade your equipment at the training grounds and take on better foes. After defeating 2 opponents, go buy the gentle uppercut. At this time, you’ll also be starting out on quests. Take the quests, they are good ways to pick up extra cash and XP. The first quests are pretty easy. You’ll have to learn the pace of combat as you move up the ladder and how to use items in combination and the timing required. But overall, this game is a lot of fun so its worth the time to figure it out.

Good luck!

Telepath Psy Arena This a review and guide for the new tactical turn-based combat game Psy Arena. This game has several different stats, characters, and attacks but you only need to know a few of them to really get started playing this game. The most important stats are health, movement, and psy(or power). If your character runs out of health, it dies and vanishes off the screen. Movement is simply how far your character has to move each turn and psy will limit your attacking abilities if you run out(some characters cannot do anything without Psy). I suggest you play the easy combat missions to get used to the game first, before advancing on to the harder combat levels.

Click on the first battle map after you hit “enter a battle”. You will have to fight ten thieves. This is an easy fight and this is a simple guide as to how you can manage units and win these 1-star battles. First of all, in this game, units move in a specific sequence and you cannot change the order of your units’ move or change to another unit whenever you want. This makes the game a lot more challenging because you can’t just move one unit out of the way to let another unit come in and attack and then move the first unit back all in one turn. Learn the movement order of your units, so you can plan their attack accordingly. Also note that each unit shows three attacks. They actually have a lot more. This is something I missed for a while. You can scroll their attack bar for more powerful attacks. However. to beat the one-star levels, you can just rely on the most basic attacks.

What I noticed in this game was that it is hard to concentrate all your units on one unit because of the spacing and the inability to switch between units at will. Therefore, I think you should divide your units into two groups with the Fighter, the Archer, and the healer in one group and all the other units in another group. Use the fighter to head towards one group of thieves with the healer close behind. Wait until the enemies are focusing on the fighter before moving the healer in to heal. For that group of enemies, you can mostly rely on the fighters basic melee attack and the archer’s basic shot to dispatch them. You can use the special attack if need be, but its hard to approach any of the enemies from the back. Make sure you healer isn’t getting hit and you should be able to dispatch those thieves with ease. Don’t get too close(stay three squares away) from the top of the map because there are thieves that can shoot you from up there if you get too close.

Now for your other group, its mainly mages and units with Psy attacks. For taking care of the bottom group of three thieves, I would use the basic psy attack and kill the enemies by concentrating on them one at a time. Because of the spacing, one of the characters might have to use a range 2 attack which cost more Psy. If one of your chars looks like its running low on Psy or Life, move it back and bring the archer or fighter down. If you concentrate on one enemy at once, you should be able to dispatch the bottom enemies without any problem.

Now there are four more enemies at the top but they can’t get to you and you can’t get to them because a rock is blocking your path. This is why you need some Psy saved up. You will need to use range 2 attacks to finish off the top 4. The fighter generally won’t do you much good here so you will have to rely on the archer and the Mages. Keep the healer behind your lines at all times to heal the fighters. One of your chars also has a life-drain ability, using that ability here is a good idea as it allows that unit to self-heal. Line up with the enemy and attack with your range-2 attack and the thieves should be easy pickings. There are more thieves than you have units but they are weaker also so it should not be a problem to beat any of the 1-star levels as long as you divide your units and attack correctly without wasting much Psy or movement. Just make sure your healer stays alive.

On the harder star-levels, you might want to try to surround one group of enemies at a time by moving fast. You should have also upgraded your resistances and stats by the time you go to anything beyond a 1-star levels. Some of the advanced attacks are AOE also, so you need to learn which tiles they will hit to make sure to inflict maximum damage to the opponent. Spacing is the main challenge you’ll face in this game, which is complicated by the fact that you can’t switch units during a turn. But at least the range units’ weapons will fly over anything that is in the way of the target tile so you don’t have to worry too much about your own units getting in the way of the ranged units.

Overall, this plays like a regular tactical turn-based game except with a little more diversity in attacks and game-play. Its not spectacular for its genre, but it is a solidly made game that is worth a play or two.

brotherhood of battle This review is for the multiplayer strategy game Brotherhood of battle. Overall, this is an excellent multi-player strategy game well balanced in research, recruitment of units, and combat. The graphics were well-done and the gameplay was smooth with no notice-able game-play errors. However, there are some serious issues in the game that I do believe need to be addressed. The first glaring one is that there is no single player besides the tutorial and you have to play multi-player if you wish to play the game.

This makes it so you cannot truly get used to the feel of the game before going online against other players. This also means that there is no story-line to the game. Many strategy fans like myself play the games partially because we want to see how the story unravels. Not having one was a big letdown in this game. My other main complaint builds upon the first one in that once one player leaves, the game is over. It was particularly hard to actually play a full game. Most of the time, my screen displayed “victory” right after the game loaded because my opponent left. Now, as much as I enjoy winning, this got annoying after a while. There were also several games where the opponent just left after the first combat phase and the game ended in victory for me. What would take this game up another level is the inclusion of some kind of AI to take over if a human opponent leaves. This would allow people to actually finish a game every once in a while. I’ve tried to play over 10 games, not one of them was complete. This takes a lot away from the enjoyment of the a game. But besides those two serious nagging complaints, this is a great game that seemed to have gotten high ratings from just about everywhere. In the games where people actually stayed for a while, I found this to be a great combination of strategy and tactics.

If you are looking for strategy, I suggest that just keeping all your units grouped together with the big swordsman is front is about enough to beat most opponents as they won’t move in formation and will leave their weaker units exposed. Be sure to get the gold mine next to you and research so you can produce units. I haven’t played many full games, but the ones I did play, I was easily able to get an advantage just by keeping my units in basic formation with the big swordsman in front followed by the thief, archer, and mage behind.

However, if you want more advanced tutorials, I suggest you take a peek at the following videos:

Beginner’s guide:

Unit types:

Upgrades and research:

For more tutorials, you can go to the Official tutorials site