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This a review and guide for the new tactical turn-based combat game Psy Arena. This game has several different stats, characters, and attacks but you only need to know a few of them to really get started playing this game. The most important stats are health, movement, and psy(or power). If your character runs out of health, it dies and vanishes off the screen. Movement is simply how far your character has to move each turn and psy will limit your attacking abilities if you run out(some characters cannot do anything without Psy). I suggest you play the easy combat missions to get used to the game first, before advancing on to the harder combat levels. |
Click on the first battle map after you hit “enter a battle”. You will have to fight ten thieves. This is an easy fight and this is a simple guide as to how you can manage units and win these 1-star battles. First of all, in this game, units move in a specific sequence and you cannot change the order of your units’ move or change to another unit whenever you want. This makes the game a lot more challenging because you can’t just move one unit out of the way to let another unit come in and attack and then move the first unit back all in one turn. Learn the movement order of your units, so you can plan their attack accordingly. Also note that each unit shows three attacks. They actually have a lot more. This is something I missed for a while. You can scroll their attack bar for more powerful attacks. However. to beat the one-star levels, you can just rely on the most basic attacks.
What I noticed in this game was that it is hard to concentrate all your units on one unit because of the spacing and the inability to switch between units at will. Therefore, I think you should divide your units into two groups with the Fighter, the Archer, and the healer in one group and all the other units in another group. Use the fighter to head towards one group of thieves with the healer close behind. Wait until the enemies are focusing on the fighter before moving the healer in to heal. For that group of enemies, you can mostly rely on the fighters basic melee attack and the archer’s basic shot to dispatch them. You can use the special attack if need be, but its hard to approach any of the enemies from the back. Make sure you healer isn’t getting hit and you should be able to dispatch those thieves with ease. Don’t get too close(stay three squares away) from the top of the map because there are thieves that can shoot you from up there if you get too close.
Now for your other group, its mainly mages and units with Psy attacks. For taking care of the bottom group of three thieves, I would use the basic psy attack and kill the enemies by concentrating on them one at a time. Because of the spacing, one of the characters might have to use a range 2 attack which cost more Psy. If one of your chars looks like its running low on Psy or Life, move it back and bring the archer or fighter down. If you concentrate on one enemy at once, you should be able to dispatch the bottom enemies without any problem.
Now there are four more enemies at the top but they can’t get to you and you can’t get to them because a rock is blocking your path. This is why you need some Psy saved up. You will need to use range 2 attacks to finish off the top 4. The fighter generally won’t do you much good here so you will have to rely on the archer and the Mages. Keep the healer behind your lines at all times to heal the fighters. One of your chars also has a life-drain ability, using that ability here is a good idea as it allows that unit to self-heal. Line up with the enemy and attack with your range-2 attack and the thieves should be easy pickings. There are more thieves than you have units but they are weaker also so it should not be a problem to beat any of the 1-star levels as long as you divide your units and attack correctly without wasting much Psy or movement. Just make sure your healer stays alive.
On the harder star-levels, you might want to try to surround one group of enemies at a time by moving fast. You should have also upgraded your resistances and stats by the time you go to anything beyond a 1-star levels. Some of the advanced attacks are AOE also, so you need to learn which tiles they will hit to make sure to inflict maximum damage to the opponent. Spacing is the main challenge you’ll face in this game, which is complicated by the fact that you can’t switch units during a turn. But at least the range units’ weapons will fly over anything that is in the way of the target tile so you don’t have to worry too much about your own units getting in the way of the ranged units.
Overall, this plays like a regular tactical turn-based game except with a little more diversity in attacks and game-play. Its not spectacular for its genre, but it is a solidly made game that is worth a play or two.